// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef PROBEPLACEMENT_CS_HLSL #define PROBEPLACEMENT_CS_HLSL // Generated from UnityEngine.Experimental.Rendering.ProbePlacement+GPUProbeVolumeOBB // PackingRules = Exact struct GPUProbeVolumeOBB { float3 corner; float3 X; float3 Y; float3 Z; int minControllerSubdivLevel; int maxControllerSubdivLevel; int maxSubdivLevelInsideVolume; float geometryDistanceOffset; }; #endif