using UnityEngine;
namespace UnityEditor
{
///
/// LightAnchorHandles describes the Handles for the LightAnchorEditorTool
///
public class LightAnchorHandles
{
///
/// The light position
///
public Vector3 lightPosition { get; set; }
///
/// The anchor position
///
public Vector3 anchorPosition { get; set; }
LightAnchor target;
///
/// Initializes and returns an instance of LightAnchorHandles
///
/// Target object
public LightAnchorHandles(LightAnchor target)
{
this.target = target;
}
///
/// On GUI
///
public void OnGUI()
{
Handles.color = Color.yellow;
Handles.DrawDottedLine(lightPosition, anchorPosition, 2f);
// Orient the handle rotation depending on the editor pivot rotation mode
var handleRotation = Quaternion.identity;
if (Tools.pivotRotation == PivotRotation.Local && target != null)
handleRotation = target.transform.rotation;
anchorPosition = Handles.PositionHandle(anchorPosition, handleRotation);
}
}
}