using UnityEngine; namespace UnityEditor.Rendering { /// Camera UI Shared Properties among SRP public static partial class CameraUI { /// /// Environment section /// public static partial class Environment { /// /// Styles /// public static class Styles { /// /// Header of the section /// public static readonly GUIContent header = EditorGUIUtility.TrTextContent("Environment", "These settings control what the camera background looks like."); /// /// Volume layer mask content /// public static readonly GUIContent volumeLayerMask = EditorGUIUtility.TrTextContent("Volume Mask", "This camera will only be affected by volumes in the selected scene-layers."); } } } }