//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Diagnostics; using Unity.IL2CPP.CompilerServices; #pragma warning disable 0660, 0661 namespace Unity.Mathematics { /// A 3 component vector of bools. [DebuggerTypeProxy(typeof(bool3.DebuggerProxy))] [System.Serializable] [Il2CppEagerStaticClassConstruction] public partial struct bool3 : System.IEquatable { /// x component of the vector. [MarshalAs(UnmanagedType.U1)] public bool x; /// y component of the vector. [MarshalAs(UnmanagedType.U1)] public bool y; /// z component of the vector. [MarshalAs(UnmanagedType.U1)] public bool z; /// Constructs a bool3 vector from three bool values. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. /// The constructed vector's z component will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool3(bool x, bool y, bool z) { this.x = x; this.y = y; this.z = z; } /// Constructs a bool3 vector from a bool value and a bool2 vector. /// The constructed vector's x component will be set to this value. /// The constructed vector's yz components will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool3(bool x, bool2 yz) { this.x = x; this.y = yz.x; this.z = yz.y; } /// Constructs a bool3 vector from a bool2 vector and a bool value. /// The constructed vector's xy components will be set to this value. /// The constructed vector's z component will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool3(bool2 xy, bool z) { this.x = xy.x; this.y = xy.y; this.z = z; } /// Constructs a bool3 vector from a bool3 vector. /// The constructed vector's xyz components will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool3(bool3 xyz) { this.x = xyz.x; this.y = xyz.y; this.z = xyz.z; } /// Constructs a bool3 vector from a single bool value by assigning it to every component. /// bool to convert to bool3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool3(bool v) { this.x = v; this.y = v; this.z = v; } /// Implicitly converts a single bool value to a bool3 vector by assigning it to every component. /// bool to convert to bool3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator bool3(bool v) { return new bool3(v); } /// Returns the result of a componentwise equality operation on two bool3 vectors. /// Left hand side bool3 to use to compute componentwise equality. /// Right hand side bool3 to use to compute componentwise equality. /// bool3 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator == (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z); } /// Returns the result of a componentwise equality operation on a bool3 vector and a bool value. /// Left hand side bool3 to use to compute componentwise equality. /// Right hand side bool to use to compute componentwise equality. /// bool3 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator == (bool3 lhs, bool rhs) { return new bool3 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs); } /// Returns the result of a componentwise equality operation on a bool value and a bool3 vector. /// Left hand side bool to use to compute componentwise equality. /// Right hand side bool3 to use to compute componentwise equality. /// bool3 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator == (bool lhs, bool3 rhs) { return new bool3 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z); } /// Returns the result of a componentwise not equal operation on two bool3 vectors. /// Left hand side bool3 to use to compute componentwise not equal. /// Right hand side bool3 to use to compute componentwise not equal. /// bool3 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator != (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z); } /// Returns the result of a componentwise not equal operation on a bool3 vector and a bool value. /// Left hand side bool3 to use to compute componentwise not equal. /// Right hand side bool to use to compute componentwise not equal. /// bool3 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator != (bool3 lhs, bool rhs) { return new bool3 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs); } /// Returns the result of a componentwise not equal operation on a bool value and a bool3 vector. /// Left hand side bool to use to compute componentwise not equal. /// Right hand side bool3 to use to compute componentwise not equal. /// bool3 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator != (bool lhs, bool3 rhs) { return new bool3 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z); } /// Returns the result of a componentwise not operation on a bool3 vector. /// Value to use when computing the componentwise not. /// bool3 result of the componentwise not. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator ! (bool3 val) { return new bool3 (!val.x, !val.y, !val.z); } /// Returns the result of a componentwise bitwise and operation on two bool3 vectors. /// Left hand side bool3 to use to compute componentwise bitwise and. /// Right hand side bool3 to use to compute componentwise bitwise and. /// bool3 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator & (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x & rhs.x, lhs.y & rhs.y, lhs.z & rhs.z); } /// Returns the result of a componentwise bitwise and operation on a bool3 vector and a bool value. /// Left hand side bool3 to use to compute componentwise bitwise and. /// Right hand side bool to use to compute componentwise bitwise and. /// bool3 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator & (bool3 lhs, bool rhs) { return new bool3 (lhs.x & rhs, lhs.y & rhs, lhs.z & rhs); } /// Returns the result of a componentwise bitwise and operation on a bool value and a bool3 vector. /// Left hand side bool to use to compute componentwise bitwise and. /// Right hand side bool3 to use to compute componentwise bitwise and. /// bool3 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator & (bool lhs, bool3 rhs) { return new bool3 (lhs & rhs.x, lhs & rhs.y, lhs & rhs.z); } /// Returns the result of a componentwise bitwise or operation on two bool3 vectors. /// Left hand side bool3 to use to compute componentwise bitwise or. /// Right hand side bool3 to use to compute componentwise bitwise or. /// bool3 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator | (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x | rhs.x, lhs.y | rhs.y, lhs.z | rhs.z); } /// Returns the result of a componentwise bitwise or operation on a bool3 vector and a bool value. /// Left hand side bool3 to use to compute componentwise bitwise or. /// Right hand side bool to use to compute componentwise bitwise or. /// bool3 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator | (bool3 lhs, bool rhs) { return new bool3 (lhs.x | rhs, lhs.y | rhs, lhs.z | rhs); } /// Returns the result of a componentwise bitwise or operation on a bool value and a bool3 vector. /// Left hand side bool to use to compute componentwise bitwise or. /// Right hand side bool3 to use to compute componentwise bitwise or. /// bool3 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator | (bool lhs, bool3 rhs) { return new bool3 (lhs | rhs.x, lhs | rhs.y, lhs | rhs.z); } /// Returns the result of a componentwise bitwise exclusive or operation on two bool3 vectors. /// Left hand side bool3 to use to compute componentwise bitwise exclusive or. /// Right hand side bool3 to use to compute componentwise bitwise exclusive or. /// bool3 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator ^ (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x ^ rhs.x, lhs.y ^ rhs.y, lhs.z ^ rhs.z); } /// Returns the result of a componentwise bitwise exclusive or operation on a bool3 vector and a bool value. /// Left hand side bool3 to use to compute componentwise bitwise exclusive or. /// Right hand side bool to use to compute componentwise bitwise exclusive or. /// bool3 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator ^ (bool3 lhs, bool rhs) { return new bool3 (lhs.x ^ rhs, lhs.y ^ rhs, lhs.z ^ rhs); } /// Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool3 vector. /// Left hand side bool to use to compute componentwise bitwise exclusive or. /// Right hand side bool3 to use to compute componentwise bitwise exclusive or. /// bool3 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator ^ (bool lhs, bool3 rhs) { return new bool3 (lhs ^ rhs.x, lhs ^ rhs.y, lhs ^ rhs.z); } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xxxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xxyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, x, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xxzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xxzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, x, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xxzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xyxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, y, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xyyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xyzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, y, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xyzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xyzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xzxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xzxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, z, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xzxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xzyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, z, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xzyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xzyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xzzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xzzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 xzzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(x, z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yxxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yxyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, x, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yxzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yxzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, x, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yxzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yyxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, y, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yyyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yyzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, y, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yyzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yyzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yzxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yzxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, z, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yzxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yzyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, z, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yzyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yzyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yzzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yzzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 yzzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(y, z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zxxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zxyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, x, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zxzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zxzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, x, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zxzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zyxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, y, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zyyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zyzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, y, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zyzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zyzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zzxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zzxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, z, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zzxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zzyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, z, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zzyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zzyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zzzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zzzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool4 zzzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool4(z, z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 xxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 xxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 xxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 xyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 xyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 xyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(x, y, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; y = value.y; z = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 xzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 xzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(x, z, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; z = value.y; y = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 xzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 yxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 yxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 yxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(y, x, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; x = value.y; z = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 yyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 yyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 yyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 yzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(y, z, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; z = value.y; x = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 yzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 yzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 zxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 zxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(z, x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; x = value.y; y = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 zxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 zyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(z, y, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; y = value.y; x = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 zyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 zyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 zzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 zzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool3 zzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool3(z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool2 xx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool2(x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool2 xy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool2(x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; y = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool2 xz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool2(x, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; z = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool2 yx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool2(y, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; x = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool2 yy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool2(y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool2 yz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool2(y, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; z = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool2 zx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool2(z, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; x = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool2 zy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool2(z, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; y = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public bool2 zz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new bool2(z, z); } } /// Returns the bool element at a specified index. unsafe public bool this[int index] { get { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 3) throw new System.ArgumentException("index must be between[0...2]"); #endif fixed (bool3* array = &this) { return ((bool*)array)[index]; } } set { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 3) throw new System.ArgumentException("index must be between[0...2]"); #endif fixed (bool* array = &x) { array[index] = value; } } } /// Returns true if the bool3 is equal to a given bool3, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(bool3 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z; } /// Returns true if the bool3 is equal to a given bool3, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. public override bool Equals(object o) { return o is bool3 converted && Equals(converted); } /// Returns a hash code for the bool3. /// The computed hash code. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override int GetHashCode() { return (int)math.hash(this); } /// Returns a string representation of the bool3. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override string ToString() { return string.Format("bool3({0}, {1}, {2})", x, y, z); } internal sealed class DebuggerProxy { public bool x; public bool y; public bool z; public DebuggerProxy(bool3 v) { x = v.x; y = v.y; z = v.z; } } } public static partial class math { /// Returns a bool3 vector constructed from three bool values. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. /// The constructed vector's z component will be set to this value. /// bool3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 bool3(bool x, bool y, bool z) { return new bool3(x, y, z); } /// Returns a bool3 vector constructed from a bool value and a bool2 vector. /// The constructed vector's x component will be set to this value. /// The constructed vector's yz components will be set to this value. /// bool3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 bool3(bool x, bool2 yz) { return new bool3(x, yz); } /// Returns a bool3 vector constructed from a bool2 vector and a bool value. /// The constructed vector's xy components will be set to this value. /// The constructed vector's z component will be set to this value. /// bool3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 bool3(bool2 xy, bool z) { return new bool3(xy, z); } /// Returns a bool3 vector constructed from a bool3 vector. /// The constructed vector's xyz components will be set to this value. /// bool3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 bool3(bool3 xyz) { return new bool3(xyz); } /// Returns a bool3 vector constructed from a single bool value by assigning it to every component. /// bool to convert to bool3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 bool3(bool v) { return new bool3(v); } /// Returns a uint hash code of a bool3 vector. /// Vector value to hash. /// uint hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint hash(bool3 v) { return csum(select(uint3(0xA1E92D39u, 0x4583C801u, 0x9536A0F5u), uint3(0xAF816615u, 0x9AF8D62Du, 0xE3600729u), v)); } /// /// Returns a uint3 vector hash code of a bool3 vector. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash /// that are only reduced to a narrow uint hash at the very end instead of at every step. /// /// Vector value to hash. /// uint3 hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 hashwide(bool3 v) { return (select(uint3(0x5F17300Du, 0x670D6809u, 0x7AF32C49u), uint3(0xAE131389u, 0x5D1B165Bu, 0x87096CD7u), v)); } /// Returns the result of specified shuffling of the components from two bool3 vectors into a bool value. /// bool3 to use as the left argument of the shuffle operation. /// bool3 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting bool. /// bool result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool shuffle(bool3 left, bool3 right, ShuffleComponent x) { return select_shuffle_component(left, right, x); } /// Returns the result of specified shuffling of the components from two bool3 vectors into a bool2 vector. /// bool3 to use as the left argument of the shuffle operation. /// bool3 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting bool2 x component. /// The ShuffleComponent to use when setting the resulting bool2 y component. /// bool2 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2 shuffle(bool3 left, bool3 right, ShuffleComponent x, ShuffleComponent y) { return bool2( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y)); } /// Returns the result of specified shuffling of the components from two bool3 vectors into a bool3 vector. /// bool3 to use as the left argument of the shuffle operation. /// bool3 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting bool3 x component. /// The ShuffleComponent to use when setting the resulting bool3 y component. /// The ShuffleComponent to use when setting the resulting bool3 z component. /// bool3 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 shuffle(bool3 left, bool3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) { return bool3( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y), select_shuffle_component(left, right, z)); } /// Returns the result of specified shuffling of the components from two bool3 vectors into a bool4 vector. /// bool3 to use as the left argument of the shuffle operation. /// bool3 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting bool4 x component. /// The ShuffleComponent to use when setting the resulting bool4 y component. /// The ShuffleComponent to use when setting the resulting bool4 z component. /// The ShuffleComponent to use when setting the resulting bool4 w component. /// bool4 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4 shuffle(bool3 left, bool3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) { return bool4( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y), select_shuffle_component(left, right, z), select_shuffle_component(left, right, w)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static bool select_shuffle_component(bool3 a, bool3 b, ShuffleComponent component) { switch(component) { case ShuffleComponent.LeftX: return a.x; case ShuffleComponent.LeftY: return a.y; case ShuffleComponent.LeftZ: return a.z; case ShuffleComponent.RightX: return b.x; case ShuffleComponent.RightY: return b.y; case ShuffleComponent.RightZ: return b.z; default: throw new System.ArgumentException("Invalid shuffle component: " + component); } } } }