//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Runtime.CompilerServices; using Unity.IL2CPP.CompilerServices; #pragma warning disable 0660, 0661 namespace Unity.Mathematics { /// A 2x4 matrix of bools. [System.Serializable] [Il2CppEagerStaticClassConstruction] public partial struct bool2x4 : System.IEquatable { /// Column 0 of the matrix. public bool2 c0; /// Column 1 of the matrix. public bool2 c1; /// Column 2 of the matrix. public bool2 c2; /// Column 3 of the matrix. public bool2 c3; /// Constructs a bool2x4 matrix from four bool2 vectors. /// The matrix column c0 will be set to this value. /// The matrix column c1 will be set to this value. /// The matrix column c2 will be set to this value. /// The matrix column c3 will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool2x4(bool2 c0, bool2 c1, bool2 c2, bool2 c3) { this.c0 = c0; this.c1 = c1; this.c2 = c2; this.c3 = c3; } /// Constructs a bool2x4 matrix from 8 bool values given in row-major order. /// The matrix at row 0, column 0 will be set to this value. /// The matrix at row 0, column 1 will be set to this value. /// The matrix at row 0, column 2 will be set to this value. /// The matrix at row 0, column 3 will be set to this value. /// The matrix at row 1, column 0 will be set to this value. /// The matrix at row 1, column 1 will be set to this value. /// The matrix at row 1, column 2 will be set to this value. /// The matrix at row 1, column 3 will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool2x4(bool m00, bool m01, bool m02, bool m03, bool m10, bool m11, bool m12, bool m13) { this.c0 = new bool2(m00, m10); this.c1 = new bool2(m01, m11); this.c2 = new bool2(m02, m12); this.c3 = new bool2(m03, m13); } /// Constructs a bool2x4 matrix from a single bool value by assigning it to every component. /// bool to convert to bool2x4 [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool2x4(bool v) { this.c0 = v; this.c1 = v; this.c2 = v; this.c3 = v; } /// Implicitly converts a single bool value to a bool2x4 matrix by assigning it to every component. /// bool to convert to bool2x4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator bool2x4(bool v) { return new bool2x4(v); } /// Returns the result of a componentwise equality operation on two bool2x4 matrices. /// Left hand side bool2x4 to use to compute componentwise equality. /// Right hand side bool2x4 to use to compute componentwise equality. /// bool2x4 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator == (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); } /// Returns the result of a componentwise equality operation on a bool2x4 matrix and a bool value. /// Left hand side bool2x4 to use to compute componentwise equality. /// Right hand side bool to use to compute componentwise equality. /// bool2x4 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator == (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); } /// Returns the result of a componentwise equality operation on a bool value and a bool2x4 matrix. /// Left hand side bool to use to compute componentwise equality. /// Right hand side bool2x4 to use to compute componentwise equality. /// bool2x4 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator == (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); } /// Returns the result of a componentwise not equal operation on two bool2x4 matrices. /// Left hand side bool2x4 to use to compute componentwise not equal. /// Right hand side bool2x4 to use to compute componentwise not equal. /// bool2x4 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator != (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); } /// Returns the result of a componentwise not equal operation on a bool2x4 matrix and a bool value. /// Left hand side bool2x4 to use to compute componentwise not equal. /// Right hand side bool to use to compute componentwise not equal. /// bool2x4 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator != (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); } /// Returns the result of a componentwise not equal operation on a bool value and a bool2x4 matrix. /// Left hand side bool to use to compute componentwise not equal. /// Right hand side bool2x4 to use to compute componentwise not equal. /// bool2x4 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator != (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); } /// Returns the result of a componentwise not operation on a bool2x4 matrix. /// Value to use when computing the componentwise not. /// bool2x4 result of the componentwise not. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator ! (bool2x4 val) { return new bool2x4 (!val.c0, !val.c1, !val.c2, !val.c3); } /// Returns the result of a componentwise bitwise and operation on two bool2x4 matrices. /// Left hand side bool2x4 to use to compute componentwise bitwise and. /// Right hand side bool2x4 to use to compute componentwise bitwise and. /// bool2x4 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator & (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1, lhs.c2 & rhs.c2, lhs.c3 & rhs.c3); } /// Returns the result of a componentwise bitwise and operation on a bool2x4 matrix and a bool value. /// Left hand side bool2x4 to use to compute componentwise bitwise and. /// Right hand side bool to use to compute componentwise bitwise and. /// bool2x4 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator & (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 & rhs, lhs.c1 & rhs, lhs.c2 & rhs, lhs.c3 & rhs); } /// Returns the result of a componentwise bitwise and operation on a bool value and a bool2x4 matrix. /// Left hand side bool to use to compute componentwise bitwise and. /// Right hand side bool2x4 to use to compute componentwise bitwise and. /// bool2x4 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator & (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs & rhs.c0, lhs & rhs.c1, lhs & rhs.c2, lhs & rhs.c3); } /// Returns the result of a componentwise bitwise or operation on two bool2x4 matrices. /// Left hand side bool2x4 to use to compute componentwise bitwise or. /// Right hand side bool2x4 to use to compute componentwise bitwise or. /// bool2x4 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator | (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1, lhs.c2 | rhs.c2, lhs.c3 | rhs.c3); } /// Returns the result of a componentwise bitwise or operation on a bool2x4 matrix and a bool value. /// Left hand side bool2x4 to use to compute componentwise bitwise or. /// Right hand side bool to use to compute componentwise bitwise or. /// bool2x4 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator | (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 | rhs, lhs.c1 | rhs, lhs.c2 | rhs, lhs.c3 | rhs); } /// Returns the result of a componentwise bitwise or operation on a bool value and a bool2x4 matrix. /// Left hand side bool to use to compute componentwise bitwise or. /// Right hand side bool2x4 to use to compute componentwise bitwise or. /// bool2x4 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator | (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs | rhs.c0, lhs | rhs.c1, lhs | rhs.c2, lhs | rhs.c3); } /// Returns the result of a componentwise bitwise exclusive or operation on two bool2x4 matrices. /// Left hand side bool2x4 to use to compute componentwise bitwise exclusive or. /// Right hand side bool2x4 to use to compute componentwise bitwise exclusive or. /// bool2x4 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator ^ (bool2x4 lhs, bool2x4 rhs) { return new bool2x4 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1, lhs.c2 ^ rhs.c2, lhs.c3 ^ rhs.c3); } /// Returns the result of a componentwise bitwise exclusive or operation on a bool2x4 matrix and a bool value. /// Left hand side bool2x4 to use to compute componentwise bitwise exclusive or. /// Right hand side bool to use to compute componentwise bitwise exclusive or. /// bool2x4 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator ^ (bool2x4 lhs, bool rhs) { return new bool2x4 (lhs.c0 ^ rhs, lhs.c1 ^ rhs, lhs.c2 ^ rhs, lhs.c3 ^ rhs); } /// Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2x4 matrix. /// Left hand side bool to use to compute componentwise bitwise exclusive or. /// Right hand side bool2x4 to use to compute componentwise bitwise exclusive or. /// bool2x4 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 operator ^ (bool lhs, bool2x4 rhs) { return new bool2x4 (lhs ^ rhs.c0, lhs ^ rhs.c1, lhs ^ rhs.c2, lhs ^ rhs.c3); } /// Returns the bool2 element at a specified index. unsafe public ref bool2 this[int index] { get { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 4) throw new System.ArgumentException("index must be between[0...3]"); #endif fixed (bool2x4* array = &this) { return ref ((bool2*)array)[index]; } } } /// Returns true if the bool2x4 is equal to a given bool2x4, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(bool2x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); } /// Returns true if the bool2x4 is equal to a given bool2x4, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. public override bool Equals(object o) { return o is bool2x4 converted && Equals(converted); } /// Returns a hash code for the bool2x4. /// The computed hash code. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override int GetHashCode() { return (int)math.hash(this); } /// Returns a string representation of the bool2x4. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override string ToString() { return string.Format("bool2x4({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y); } } public static partial class math { /// Returns a bool2x4 matrix constructed from four bool2 vectors. /// The matrix column c0 will be set to this value. /// The matrix column c1 will be set to this value. /// The matrix column c2 will be set to this value. /// The matrix column c3 will be set to this value. /// bool2x4 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 bool2x4(bool2 c0, bool2 c1, bool2 c2, bool2 c3) { return new bool2x4(c0, c1, c2, c3); } /// Returns a bool2x4 matrix constructed from from 8 bool values given in row-major order. /// The matrix at row 0, column 0 will be set to this value. /// The matrix at row 0, column 1 will be set to this value. /// The matrix at row 0, column 2 will be set to this value. /// The matrix at row 0, column 3 will be set to this value. /// The matrix at row 1, column 0 will be set to this value. /// The matrix at row 1, column 1 will be set to this value. /// The matrix at row 1, column 2 will be set to this value. /// The matrix at row 1, column 3 will be set to this value. /// bool2x4 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 bool2x4(bool m00, bool m01, bool m02, bool m03, bool m10, bool m11, bool m12, bool m13) { return new bool2x4(m00, m01, m02, m03, m10, m11, m12, m13); } /// Returns a bool2x4 matrix constructed from a single bool value by assigning it to every component. /// bool to convert to bool2x4 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool2x4 bool2x4(bool v) { return new bool2x4(v); } /// Return the bool4x2 transpose of a bool2x4 matrix. /// Value to transpose. /// Transposed value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool4x2 transpose(bool2x4 v) { return bool4x2( v.c0.x, v.c0.y, v.c1.x, v.c1.y, v.c2.x, v.c2.y, v.c3.x, v.c3.y); } /// Returns a uint hash code of a bool2x4 matrix. /// Matrix value to hash. /// uint hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint hash(bool2x4 v) { return csum(select(uint2(0x45A22087u, 0xFC104C3Bu), uint2(0x5FFF6B19u, 0x5E6CBF3Bu), v.c0) + select(uint2(0xB546F2A5u, 0xBBCF63E7u), uint2(0xC53F4755u, 0x6985C229u), v.c1) + select(uint2(0xE133B0B3u, 0xC3E0A3B9u), uint2(0xFE31134Fu, 0x712A34D7u), v.c2) + select(uint2(0x9D77A59Bu, 0x4942CA39u), uint2(0xB40EC62Du, 0x565ED63Fu), v.c3)); } /// /// Returns a uint2 vector hash code of a bool2x4 matrix. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash /// that are only reduced to a narrow uint hash at the very end instead of at every step. /// /// Matrix value to hash. /// uint2 hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2 hashwide(bool2x4 v) { return (select(uint2(0x93C30C2Bu, 0xDCAF0351u), uint2(0x6E050B01u, 0x750FDBF5u), v.c0) + select(uint2(0x7F3DD499u, 0x52EAAEBBu), uint2(0x4599C793u, 0x83B5E729u), v.c1) + select(uint2(0xC267163Fu, 0x67BC9149u), uint2(0xAD7C5EC1u, 0x822A7D6Du), v.c2) + select(uint2(0xB492BF15u, 0xD37220E3u), uint2(0x7AA2C2BDu, 0xE16BC89Du), v.c3)); } } }