using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")] [assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.EditorTests")] [assembly: InternalsVisibleTo("Unity.2D.SpriteShape.Editor")] [assembly: InternalsVisibleTo("Unity.2D.SpriteShape.EditorTests")] [assembly: InternalsVisibleTo("Unity.2D.PsdImporter.Editor")]