using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.U2D.Animation { /// /// Asset representing character's Skeleton. /// public class SkeletonAsset : ScriptableObject { [SerializeField] private SpriteBone[] m_SpriteBones; /// /// Allows to get Skeleton bones. /// /// Skeleton's SpriteBone array. public SpriteBone[] GetSpriteBones() { return m_SpriteBones; } /// /// Allows to set new Skeleton bones. /// /// New SpriteBone array. public void SetSpriteBones(SpriteBone[] spriteBones) { m_SpriteBones = spriteBones; } } }