using UnityEngine; namespace UnityEditor.U2D.Animation { internal class WeightPainterToolWrapper : BaseTool { [SerializeField] private WeightPainterMode m_PaintMode; [SerializeField] private WeightPainterTool m_WeightPainterTool; private string m_Title; public override IMeshPreviewBehaviour previewBehaviour { get { return m_WeightPainterTool.previewBehaviour; } } public WeightPainterTool weightPainterTool { get { return m_WeightPainterTool; } set { m_WeightPainterTool = value; } } public WeightPainterMode paintMode { get { return m_PaintMode; } set { m_PaintMode = value; } } public string title { set { m_Title = value; } } public override int defaultControlID { get { return weightPainterTool.defaultControlID; } } protected override void OnActivate() { weightPainterTool.Activate(); weightPainterTool.panelTitle = m_Title; } protected override void OnDeactivate() { weightPainterTool.Deactivate(); } protected override void OnGUI() { weightPainterTool.paintMode = paintMode; weightPainterTool.DoGUI(); } } }