using UnityEngine; using Object = UnityEngine.Object; namespace UnityEditor.U2D.Animation { internal class UnityEngineUndo : IUndo { public void RecordObject(object o, string name) { var obj = o as Object; if (obj != null) Undo.RecordObject(obj, name); } public void RegisterCompleteObjectUndo(object o, string name) { var obj = o as Object; if (obj != null) Undo.RegisterCompleteObjectUndo(obj, name); } public void RegisterCompleteObjectUndo(object[] o, string name) { var obj = o as Object[]; if (obj != null) Undo.RegisterCompleteObjectUndo(obj, name); } public void RegisterCreatedObjectUndo(object o, string name) { var obj = o as Object; if (obj != null) Undo.RegisterCreatedObjectUndo(obj, name); } public void DestroyObjectImmediate(object o) { var obj = o as Object; if (obj != null) Undo.DestroyObjectImmediate(obj); } public void ClearUndo(object o) { var obj = o as Object; if (obj != null) Undo.ClearUndo(obj); } public void IncrementCurrentGroup() { Undo.IncrementCurrentGroup(); } } }