using UnityEngine; namespace UnityEditor.U2D.Animation { internal class SkinningSerializerJSON : ISkinningSerializer { public bool CanDeserialize(string data) { bool result = true; try { JsonUtility.FromJson(data); } catch { result = false; } return result; } public SkinningCopyData Deserialize(string data) { return JsonUtility.FromJson(data); } public string Serialize(SkinningCopyData skinningData) { return JsonUtility.ToJson(skinningData); } } }