namespace UnityEditor.U2D.Animation { internal static class SkinningCopyUtility { private static ISkinningSerializer s_SkinningSerializer = new SkinningSerializerJSON(); public static ISkinningSerializer Serializer { get { return s_SkinningSerializer; } set { s_SkinningSerializer = value; } } public static string SerializeSkinningCopyDataToString(SkinningCopyData skinningData) { return s_SkinningSerializer.Serialize(skinningData); } public static bool CanDeserializeSystemCopyBufferToSkinningCopyData() { if (!string.IsNullOrEmpty(EditorGUIUtility.systemCopyBuffer)) return CanDeserializeStringToSkinningCopyData(EditorGUIUtility.systemCopyBuffer); return false; } public static bool CanDeserializeStringToSkinningCopyData(string data) { return s_SkinningSerializer.CanDeserialize(data); } public static SkinningCopyData DeserializeStringToSkinningCopyData(string data) { return s_SkinningSerializer.Deserialize(data); } } }