using System.Linq; namespace UnityEditor.U2D.Animation { internal static class TransformCacheExtensions { internal static bool IsDescendant(this T transform, T ancestor) where T : TransformCache { if (ancestor != null) { var parent = transform.parent; while (parent != null) { if (parent == ancestor) return true; parent = parent.parent; } } return false; } static bool IsDescendant(this T transform, T[] ancestors) where T : TransformCache { return ancestors.FirstOrDefault( t => transform.IsDescendant(t) ) != null; } internal static T[] FindRoots(this T[] transforms) where T : TransformCache { return transforms.Where(t => t.IsDescendant(transforms) == false).ToArray(); } internal static T FindRoot(this T transform, T[] transforms) where T : TransformCache { var roots = transforms.FindRoots(); return roots.FirstOrDefault( r => transform == r || IsDescendant(transform, r) ); } } }