using UnityEngine; namespace UnityEditor.U2D.Animation { internal class SpriteCache : TransformCache { [SerializeField] string m_ID; [SerializeField] Rect m_TextureRect; [SerializeField] Vector2 m_PivotNormalized; public string id { get => m_ID; internal set => m_ID = value; } public Rect textureRect { get => m_TextureRect; set => m_TextureRect = value; } public Vector2 pivotRectSpace => Vector2.Scale(textureRect.size, m_PivotNormalized); } }