using System; using UnityEditor.U2D.Animation; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.U2D.Layout { internal static class LayoutOverlayUtility { public static Button CreateButton(string name, Action clickEvent, string tooltip = null, string text = null, string imageResourcePath = null, string stylesheetPath = null) { Button button = new Button(clickEvent); button.name = name; button.tooltip = tooltip; if (!String.IsNullOrEmpty(text)) button.text = text; if (!String.IsNullOrEmpty(imageResourcePath)) { var texture = ResourceLoader.Load(imageResourcePath); if (texture != null) { Image image = new Image(); image.image = texture; button.Add(image); } } if (!String.IsNullOrEmpty(stylesheetPath)) button.styleSheets.Add(ResourceLoader.Load(stylesheetPath)); return button; } } }