using UnityEngine; using UnityEngine.UI; public class ImagePrefab : MonoBehaviour { [SerializeField] public RawImage Image; [SerializeField] public string FullImage; [SerializeField] private DownloadMod DM; [SerializeField] private GameObject CloseButton; public RawImage FillMe(string fullImage, DownloadMod dm, bool close = false) { FullImage = fullImage; DM = dm; CloseButton.SetActive(close); return Image; } public void LoadBigImage() { DM.EnlargeImage(FullImage); } public void Close() { gameObject.SetActive(false); } }