using UnityEngine; namespace Crosstales.FB.Util { /// Setup the project to use File Browser. #if UNITY_EDITOR [UnityEditor.InitializeOnLoadAttribute] #endif public class SetupProject { #region Constructor static SetupProject() { setup(); } #endregion #region Public methods [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void setup() { Crosstales.Common.Util.Singleton.PrefabPath = "Prefabs/FileBrowser"; Crosstales.Common.Util.Singleton.GameObjectName = "FileBrowser"; } #endregion } } // © 2020-2023 crosstales LLC (https://www.crosstales.com)