#if UNITY_EDITOR using UnityEngine; using UnityEditor; using Crosstales.FB.Util; namespace Crosstales.FB.EditorTask { /// Loads the configuration at startup. [InitializeOnLoad] public static class AAAConfigLoader { #region Constructor static AAAConfigLoader() { if (!Config.isLoaded) { Config.Load(); if (Config.DEBUG) Debug.Log("Config data loaded"); } } #endregion } } #endif // © 2017-2023 crosstales LLC (https://www.crosstales.com)