//#if false #if UNITY_EDITOR && (UNITY_STANDALONE || CT_DEVELOP) using UnityEditor; using UnityEngine; namespace Crosstales.FB.EditorBuild { /// Sets the required build parameters for Standalone. [InitializeOnLoad] public static class SetStandalone { #region Constructor static SetStandalone() { if (!PlayerSettings.visibleInBackground) { PlayerSettings.visibleInBackground = true; Debug.Log("Standalone: 'visibleInBackground' set to true"); } } #endregion } } #endif // © 2022-2023 crosstales LLC (https://www.crosstales.com)