using UnityEngine; public class ShareLink : MonoBehaviour { [SerializeField] [HideInInspector] public string ModURL; [SerializeField] [HideInInspector] public string ModDescription; [SerializeField] [HideInInspector] public string ModImage; [SerializeField] private string URL; // Start is called before the first frame update public void Share() { string A = URL.Replace("*U", ModURL).Replace("*D", ModDescription).Replace("*I", ModImage); Application.OpenURL(A); } }