using UnityEngine; using UnityEngine.UI; public class ScaleController : MonoBehaviour { public Transform targetTransform; // The transform whose scale you want to control public Slider scaleSlider; // The slider that controls the scale private Vector3 initialScale; // The initial scale of the target transform void Start() { initialScale = targetTransform.localScale; } public void OnSliderValueChanged() { float scaleFactor = scaleSlider.value / 100f; // Assuming the slider goes from 0 to 100 targetTransform.localScale = initialScale * scaleFactor; } }