#if UNITY_EDITOR using UnityEditor; using Crosstales.FB.EditorUtil; using Crosstales.FB.Util; namespace Crosstales.FB.EditorIntegration { /// Editor component for the "Hierarchy"-menu. public static class FileBrowserGameObject { [MenuItem("GameObject/" + Constants.ASSET_NAME + "/" + Constants.FB_SCENE_OBJECT_NAME, false, EditorHelper.GO_ID)] private static void AddFB() { EditorHelper.InstantiatePrefab(Constants.FB_SCENE_OBJECT_NAME); } [MenuItem("GameObject/" + Constants.ASSET_NAME + "/" + Constants.FB_SCENE_OBJECT_NAME, true)] private static bool AddFBValidator() { return !EditorHelper.isFileBrowserInScene; } } } #endif // © 2020-2023 crosstales LLC (https://www.crosstales.com)