#if UNITY_EDITOR using UnityEditor; using Crosstales.FB.EditorUtil; namespace Crosstales.FB.EditorIntegration { /// Editor component for the "Tools"-menu. public static class PlatformProviderMenu { [MenuItem("Tools/" + Crosstales.FB.Util.Constants.ASSET_NAME + "/Prefabs/PlatformWrapper", false, EditorHelper.MENU_ID + 40)] private static void AddPlatformProvider() { EditorHelper.InstantiatePrefab("PlatformWrapper", $"{EditorConfig.ASSET_PATH}Extras/PlatformWrapper/Resources/Prefabs/"); } [MenuItem("Tools/" + Crosstales.FB.Util.Constants.ASSET_NAME + "/Prefabs/PlatformWrapper", true)] private static bool AddPlatformProviderValidator() { return !EditorExtension.PlatformWrapperEditor.isPrefabInScene; } } } #endif // © 2021-2023 crosstales LLC (https://www.crosstales.com)