#if UNITY_EDITOR using UnityEditor; namespace Crosstales.Common.Util { /// Adds "CT_PROC" define symbol to PlayerSettings define symbols. [InitializeOnLoad] public class CTPCompileDefines : Crosstales.Common.EditorTask.BaseCompileDefines { private const string SYMBOL = "CT_PROC"; static CTPCompileDefines() { addSymbolsToAllTargets(SYMBOL); } } } #endif // © 2021-2023 crosstales LLC (https://www.crosstales.com)