using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ImaginationOverflow.UniversalDeepLinking { [Serializable] public class LinkInformation { [SerializeField] private string _scheme = string.Empty; [SerializeField] private string _host = string.Empty; [SerializeField] private string _path = string.Empty; public string Scheme { get { return _scheme; } set { _scheme = value; } } public string Host { get { return _host; } set { _host = value; } } public string Path { get { return _path; } set { _path = value; } } } }