Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/LookDev/DisplayWindow.cs

690 lines
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C#
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2024-05-06 14:45:45 -04:00
using System;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.UIElements;
using RenderPipelineManager = UnityEngine.Rendering.RenderPipelineManager;
namespace UnityEditor.Rendering.LookDev
{
/// <summary>Interface that must implement the viewer to communicate with the compositor and data management</summary>
public interface IViewDisplayer
{
/// <summary>Get the displayed rect to use</summary>
/// <param name="index">Index of this view</param>
/// <returns>The Rect to draw</returns>
Rect GetRect(ViewCompositionIndex index);
/// <summary>Set the computed texture in the view</summary>
/// <param name="index">Index of this view</param>
/// <param name="texture">The texture used</param>
void SetTexture(ViewCompositionIndex index, Texture texture);
/// <summary>Repaint the UI</summary>
void Repaint();
/// <summary>Callback on layout changed</summary>
event Action<Layout, SidePanel> OnLayoutChanged;
/// <summary>Callback on RenderDoc acquisition is triggered</summary>
event Action OnRenderDocAcquisitionTriggered;
/// <summary>Callback on ;ouse events in the view</summary>
event Action<IMouseEvent> OnMouseEventInView;
/// <summary>Callback on object changed in the view</summary>
event Action<GameObject, ViewCompositionIndex, Vector2> OnChangingObjectInView;
/// <summary>Callback on environment changed in the view</summary>
event Action<UnityEngine.Object, ViewCompositionIndex, Vector2> OnChangingEnvironmentInView;
/// <summary>Callback on closed</summary>
event Action OnClosed;
/// <summary>Callback on update requested</summary>
event Action OnUpdateRequested;
}
partial class DisplayWindow : EditorWindow, IViewDisplayer
{
static partial class Style
{
internal const string k_IconFolder = @"Packages/com.unity.render-pipelines.core/Editor/LookDev/Icons/";
internal const string k_uss = @"Packages/com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.uss";
internal const string k_uss_personal_overload = @"Packages/com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow-PersonalSkin.uss";
internal static readonly GUIContent k_WindowTitleAndIcon = EditorGUIUtility.TrTextContentWithIcon("Look Dev", CoreEditorUtils.LoadIcon(k_IconFolder, "LookDev", forceLowRes: true));
internal static readonly (Texture2D icon, string tooltip) k_Layout1Icon =
(CoreEditorUtils.LoadIcon(Style.k_IconFolder, "Layout1", forceLowRes: true),
"First view");
internal static readonly (Texture2D icon, string tooltip) k_Layout2Icon =
(CoreEditorUtils.LoadIcon(Style.k_IconFolder, "Layout2", forceLowRes: true),
"Second view");
internal static readonly (Texture2D icon, string tooltip) k_LayoutVerticalIcon =
(CoreEditorUtils.LoadIcon(Style.k_IconFolder, "LayoutVertical", forceLowRes: true),
"Both views split vertically");
internal static readonly (Texture2D icon, string tooltip) k_LayoutHorizontalIcon =
(CoreEditorUtils.LoadIcon(Style.k_IconFolder, "LayoutHorizontal", forceLowRes: true),
"Both views split horizontally");
internal static readonly (Texture2D icon, string tooltip) k_LayoutStackIcon =
(CoreEditorUtils.LoadIcon(Style.k_IconFolder, "LayoutCustom", forceLowRes: true),
"Both views stacked");
internal static readonly Texture2D k_Camera1Icon = CoreEditorUtils.LoadIcon(Style.k_IconFolder, "Camera1", forceLowRes: true);
internal static readonly Texture2D k_Camera2Icon = CoreEditorUtils.LoadIcon(Style.k_IconFolder, "Camera2", forceLowRes: true);
internal static readonly Texture2D k_LinkIcon = CoreEditorUtils.LoadIcon(Style.k_IconFolder, "Link", forceLowRes: true);
internal static readonly Texture2D k_RightIcon = CoreEditorUtils.LoadIcon(Style.k_IconFolder, "RightArrow", forceLowRes: true);
internal static readonly Texture2D k_LeftIcon = CoreEditorUtils.LoadIcon(Style.k_IconFolder, "LeftArrow", forceLowRes: true);
internal static readonly Texture2D k_RenderdocIcon = CoreEditorUtils.LoadIcon(Style.k_IconFolder, "RenderDoc", forceLowRes: true);
internal const string k_RenderDocLabel = " Content";
internal const string k_CameraSyncTooltip = "Synchronize camera movement amongst views";
internal const string k_CameraMenuSync1On2 = "Align Camera 1 with Camera 2";
internal const string k_CameraMenuSync2On1 = "Align Camera 2 with Camera 1";
internal const string k_CameraMenuReset = "Reset Cameras";
internal const string k_EnvironmentSidePanelName = "Environment";
internal const string k_DebugSidePanelName = "Debug";
internal const string k_DragAndDropObject = "Drag and drop object here";
internal const string k_DragAndDropEnvironment = "Drag and drop environment from side panel here";
// /!\ WARNING:
//The following const are used in the uss.
//If you change them, update the uss file too.
internal const string k_MainContainerName = "mainContainer";
internal const string k_ViewContainerName = "viewContainer";
internal const string k_FirstViewName = "firstView";
internal const string k_SecondViewName = "secondView";
internal const string k_ToolbarName = "toolbar";
internal const string k_ToolbarRadioName = "toolbarRadio";
internal const string k_TabsRadioName = "tabsRadio";
internal const string k_SideToolbarName = "sideToolbar";
internal const string k_SharedContainerClass = "container";
internal const string k_FirstViewClass = "firstView";
internal const string k_SecondViewsClass = "secondView";
internal const string k_VerticalViewsClass = "verticalSplit";
internal const string k_DebugContainerName = "debugContainer";
internal const string k_ShowDebugPanelClass = "showDebugPanel";
internal const string k_EnvironmentContainerName = "environmentContainer";
internal const string k_ShowEnvironmentPanelClass = "showEnvironmentPanel";
internal const string k_CameraMenuName = "cameraMenu";
internal const string k_CameraButtonName = "cameraButton";
internal const string k_CameraSeparatorName = "cameraSeparator";
internal const string k_RenderDocContentName = "renderdoc-content";
}
VisualElement m_MainContainer;
VisualElement m_ViewContainer;
VisualElement m_DebugContainer;
Label m_NoEnvironmentList;
Label m_NoObject1;
Label m_NoEnvironment1;
Label m_NoObject2;
Label m_NoEnvironment2;
Image[] m_Views = new Image[2];
LayoutContext layout
=> LookDev.currentContext.layout;
Layout viewLayout
{
get => layout.viewLayout;
set
{
if (layout.viewLayout != value)
{
OnLayoutChangedInternal?.Invoke(value, sidePanel);
ApplyLayout(value);
}
}
}
SidePanel sidePanel
{
get => layout.showedSidePanel;
set
{
if (layout.showedSidePanel != value)
{
OnLayoutChangedInternal?.Invoke(viewLayout, value);
ApplySidePanelChange(layout.showedSidePanel);
}
}
}
event Action<Layout, SidePanel> OnLayoutChangedInternal;
event Action<Layout, SidePanel> IViewDisplayer.OnLayoutChanged
{
add => OnLayoutChangedInternal += value;
remove => OnLayoutChangedInternal -= value;
}
event Action OnRenderDocAcquisitionTriggeredInternal;
event Action IViewDisplayer.OnRenderDocAcquisitionTriggered
{
add => OnRenderDocAcquisitionTriggeredInternal += value;
remove => OnRenderDocAcquisitionTriggeredInternal -= value;
}
event Action<IMouseEvent> OnMouseEventInViewPortInternal;
event Action<IMouseEvent> IViewDisplayer.OnMouseEventInView
{
add => OnMouseEventInViewPortInternal += value;
remove => OnMouseEventInViewPortInternal -= value;
}
event Action<GameObject, ViewCompositionIndex, Vector2> OnChangingObjectInViewInternal;
event Action<GameObject, ViewCompositionIndex, Vector2> IViewDisplayer.OnChangingObjectInView
{
add => OnChangingObjectInViewInternal += value;
remove => OnChangingObjectInViewInternal -= value;
}
//event Action<Material, ViewCompositionIndex, Vector2> OnChangingMaterialInViewInternal;
//event Action<Material, ViewCompositionIndex, Vector2> IViewDisplayer.OnChangingMaterialInView
//{
// add => OnChangingMaterialInViewInternal += value;
// remove => OnChangingMaterialInViewInternal -= value;
//}
event Action<UnityEngine.Object, ViewCompositionIndex, Vector2> OnChangingEnvironmentInViewInternal;
event Action<UnityEngine.Object, ViewCompositionIndex, Vector2> IViewDisplayer.OnChangingEnvironmentInView
{
add => OnChangingEnvironmentInViewInternal += value;
remove => OnChangingEnvironmentInViewInternal -= value;
}
event Action OnClosedInternal;
event Action IViewDisplayer.OnClosed
{
add => OnClosedInternal += value;
remove => OnClosedInternal -= value;
}
event Action OnUpdateRequestedInternal;
event Action IViewDisplayer.OnUpdateRequested
{
add => OnUpdateRequestedInternal += value;
remove => OnUpdateRequestedInternal -= value;
}
StyleSheet styleSheet = null;
StyleSheet styleSheetLight = null;
SwitchableCameraController m_FirstOrCompositeManipulator;
CameraController m_SecondManipulator;
ComparisonGizmoController m_GizmoManipulator;
void ReloadStyleSheets()
{
if (styleSheet == null || styleSheet.Equals(null))
{
styleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>(Style.k_uss);
if (styleSheet == null || styleSheet.Equals(null))
{
//Debug.LogWarning("[LookDev] Could not load Stylesheet.");
return;
}
}
if (!rootVisualElement.styleSheets.Contains(styleSheet))
rootVisualElement.styleSheets.Add(styleSheet);
//Additively load Light Skin
if (!EditorGUIUtility.isProSkin)
{
if (styleSheetLight == null || styleSheetLight.Equals(null))
{
styleSheetLight = AssetDatabase.LoadAssetAtPath<StyleSheet>(Style.k_uss_personal_overload);
if (styleSheetLight == null || styleSheetLight.Equals(null))
{
//Debug.LogWarning("[LookDev] Could not load Light skin.");
return;
}
}
if (!rootVisualElement.styleSheets.Contains(styleSheetLight))
rootVisualElement.styleSheets.Add(styleSheetLight);
}
}
void CreateGUI()
{
ReloadStyleSheets();
//Call the open function to configure LookDev
// in case the window where open when last editor session finished.
// (Else it will open at start and has nothing to display).
if (!LookDev.open)
LookDev.Initialize(this);
titleContent = Style.k_WindowTitleAndIcon;
// /!\ be sure to have a minSize that will allow a non negative sized viewport even with side panel open
this.minSize = new Vector2(600, 400);
CreateToolbar();
m_MainContainer = new VisualElement() { name = Style.k_MainContainerName };
m_MainContainer.AddToClassList(Style.k_SharedContainerClass);
rootVisualElement.Add(m_MainContainer);
CreateViews();
CreateEnvironment();
CreateDebug();
CreateDropAreas();
ApplyLayout(viewLayout);
ApplySidePanelChange(layout.showedSidePanel);
}
void OnEnable()
{
Undo.undoRedoPerformed += FullRefreshEnvironmentList;
}
void OnDisable()
{
Undo.undoRedoPerformed -= FullRefreshEnvironmentList;
OnClosedInternal?.Invoke();
}
void CreateToolbar()
{
// Layout swapper part
var layoutRadio = new ToolbarRadio() { name = Style.k_ToolbarRadioName };
layoutRadio.AddRadios(new[]
{
Style.k_Layout1Icon,
Style.k_Layout2Icon,
Style.k_LayoutVerticalIcon,
Style.k_LayoutHorizontalIcon,
Style.k_LayoutStackIcon,
});
layoutRadio.RegisterCallback((ChangeEvent<int> evt)
=> viewLayout = (Layout)evt.newValue);
layoutRadio.SetValueWithoutNotify((int)viewLayout);
var cameraMenu = new ToolbarMenu() { name = Style.k_CameraMenuName };
cameraMenu.variant = ToolbarMenu.Variant.Popup;
var cameraToggle = new ToolbarToggle() { name = Style.k_CameraButtonName };
cameraToggle.value = LookDev.currentContext.cameraSynced;
cameraToggle.tooltip = Style.k_CameraSyncTooltip;
//Note: when having Image on top of the Toggle nested in the Menu, RegisterValueChangedCallback is not called
//cameraToggle.RegisterValueChangedCallback(evt => LookDev.currentContext.cameraSynced = evt.newValue);
cameraToggle.RegisterCallback<MouseUpEvent>(evt =>
{
LookDev.currentContext.cameraSynced ^= true;
cameraToggle.SetValueWithoutNotify(LookDev.currentContext.cameraSynced);
});
var cameraSeparator = new ToolbarToggle() { name = Style.k_CameraSeparatorName };
cameraToggle.Add(new Image() { image = Style.k_Camera1Icon });
cameraToggle.Add(new Image() { image = Style.k_LinkIcon });
cameraToggle.Add(new Image() { image = Style.k_Camera2Icon });
cameraMenu.Add(cameraSeparator);
cameraMenu.Add(cameraToggle);
cameraMenu.menu.AppendAction(Style.k_CameraMenuSync1On2,
(DropdownMenuAction a) => LookDev.currentContext.SynchronizeCameraStates(ViewIndex.Second),
DropdownMenuAction.AlwaysEnabled);
cameraMenu.menu.AppendAction(Style.k_CameraMenuSync2On1,
(DropdownMenuAction a) => LookDev.currentContext.SynchronizeCameraStates(ViewIndex.First),
DropdownMenuAction.AlwaysEnabled);
cameraMenu.menu.AppendAction(Style.k_CameraMenuReset,
(DropdownMenuAction a) =>
{
LookDev.currentContext.GetViewContent(ViewIndex.First).ResetCameraState();
LookDev.currentContext.GetViewContent(ViewIndex.Second).ResetCameraState();
},
DropdownMenuAction.AlwaysEnabled);
// Side part
var sideRadio = new ToolbarRadio(canDeselectAll: true)
{
name = Style.k_TabsRadioName
};
sideRadio.AddRadios(new[]
{
Style.k_EnvironmentSidePanelName,
Style.k_DebugSidePanelName,
});
sideRadio.SetValueWithoutNotify((int)sidePanel);
sideRadio.RegisterCallback((ChangeEvent<int> evt)
=> sidePanel = (SidePanel)evt.newValue);
// Aggregate parts
var toolbar = new UIElements.Toolbar() { name = Style.k_ToolbarName };
toolbar.Add(layoutRadio);
toolbar.Add(new ToolbarSpacer());
toolbar.Add(cameraMenu);
toolbar.Add(new ToolbarSpacer() { flex = true });
if (UnityEditorInternal.RenderDoc.IsInstalled() && UnityEditorInternal.RenderDoc.IsLoaded())
{
var renderDocButton = new ToolbarButton(() => OnRenderDocAcquisitionTriggeredInternal?.Invoke())
{
name = Style.k_RenderDocContentName
};
renderDocButton.Add(new Image() { image = Style.k_RenderdocIcon });
renderDocButton.Add(new Label() { text = Style.k_RenderDocLabel });
toolbar.Add(renderDocButton);
toolbar.Add(new ToolbarSpacer());
}
toolbar.Add(sideRadio);
rootVisualElement.Add(toolbar);
}
void CreateViews()
{
if (m_MainContainer == null || m_MainContainer.Equals(null))
throw new System.MemberAccessException("m_MainContainer should be assigned prior CreateViews()");
m_ViewContainer = new VisualElement() { name = Style.k_ViewContainerName };
m_ViewContainer.AddToClassList(LookDev.currentContext.layout.isMultiView ? Style.k_SecondViewsClass : Style.k_FirstViewClass);
m_ViewContainer.AddToClassList(Style.k_SharedContainerClass);
m_MainContainer.Add(m_ViewContainer);
m_ViewContainer.RegisterCallback<MouseDownEvent>(evt => OnMouseEventInViewPortInternal?.Invoke(evt));
m_ViewContainer.RegisterCallback<MouseUpEvent>(evt => OnMouseEventInViewPortInternal?.Invoke(evt));
m_ViewContainer.RegisterCallback<MouseMoveEvent>(evt => OnMouseEventInViewPortInternal?.Invoke(evt));
m_Views[(int)ViewIndex.First] = new Image() { name = Style.k_FirstViewName, image = Texture2D.blackTexture };
m_ViewContainer.Add(m_Views[(int)ViewIndex.First]);
m_Views[(int)ViewIndex.Second] = new Image() { name = Style.k_SecondViewName, image = Texture2D.blackTexture };
m_ViewContainer.Add(m_Views[(int)ViewIndex.Second]);
m_FirstOrCompositeManipulator = new SwitchableCameraController(
this,
index =>
{
LookDev.currentContext.SetFocusedCamera(index);
var environment = LookDev.currentContext.GetViewContent(index).environment;
if (sidePanel == SidePanel.Environment && environment != null && LookDev.currentContext.environmentLibrary != null)
m_EnvironmentList.selectedIndex = LookDev.currentContext.environmentLibrary.IndexOf(environment);
});
m_SecondManipulator = new CameraController(
this,
() =>
{
LookDev.currentContext.SetFocusedCamera(ViewIndex.Second);
var environment = LookDev.currentContext.GetViewContent(ViewIndex.Second).environment;
if (sidePanel == SidePanel.Environment && environment != null && LookDev.currentContext.environmentLibrary != null)
m_EnvironmentList.selectedIndex = LookDev.currentContext.environmentLibrary.IndexOf(environment);
});
m_GizmoManipulator = new ComparisonGizmoController(m_FirstOrCompositeManipulator);
m_Views[(int)ViewIndex.First].AddManipulator(m_GizmoManipulator); //must take event first to switch the firstOrCompositeManipulator
m_Views[(int)ViewIndex.First].AddManipulator(m_FirstOrCompositeManipulator);
m_Views[(int)ViewIndex.Second].AddManipulator(m_SecondManipulator);
m_NoObject1 = new Label(Style.k_DragAndDropObject);
m_NoObject1.style.flexGrow = 1;
m_NoObject1.style.unityTextAlign = TextAnchor.MiddleCenter;
m_NoObject2 = new Label(Style.k_DragAndDropObject);
m_NoObject2.style.flexGrow = 1;
m_NoObject2.style.unityTextAlign = TextAnchor.MiddleCenter;
m_NoEnvironment1 = new Label(Style.k_DragAndDropEnvironment);
m_NoEnvironment1.style.flexGrow = 1;
m_NoEnvironment1.style.unityTextAlign = TextAnchor.MiddleCenter;
m_NoEnvironment1.style.whiteSpace = WhiteSpace.Normal;
m_NoEnvironment2 = new Label(Style.k_DragAndDropEnvironment);
m_NoEnvironment2.style.flexGrow = 1;
m_NoEnvironment2.style.unityTextAlign = TextAnchor.MiddleCenter;
m_NoEnvironment2.style.whiteSpace = WhiteSpace.Normal;
m_Views[(int)ViewIndex.First].Add(m_NoObject1);
m_Views[(int)ViewIndex.First].Add(m_NoEnvironment1);
m_Views[(int)ViewIndex.Second].Add(m_NoObject2);
m_Views[(int)ViewIndex.Second].Add(m_NoEnvironment2);
}
void CreateDropAreas()
{
// GameObject or Prefab in view
new DropArea(new[] { typeof(GameObject) }, m_Views[(int)ViewIndex.First], (obj, localPos) =>
{
if (viewLayout == Layout.CustomSplit)
OnChangingObjectInViewInternal?.Invoke(obj as GameObject, ViewCompositionIndex.Composite, localPos);
else
OnChangingObjectInViewInternal?.Invoke(obj as GameObject, ViewCompositionIndex.First, localPos);
m_NoObject1.style.visibility = obj == null || obj.Equals(null) ? Visibility.Visible : Visibility.Hidden;
});
new DropArea(new[] { typeof(GameObject) }, m_Views[(int)ViewIndex.Second], (obj, localPos) =>
{
OnChangingObjectInViewInternal?.Invoke(obj as GameObject, ViewCompositionIndex.Second, localPos);
m_NoObject2.style.visibility = obj == null || obj.Equals(null) ? Visibility.Visible : Visibility.Hidden;
});
// Material in view
//new DropArea(new[] { typeof(GameObject) }, m_Views[(int)ViewIndex.First], (obj, localPos) =>
//{
// if (layout == Layout.CustomSplit || layout == Layout.CustomCircular)
// OnChangingMaterialInViewInternal?.Invoke(obj as Material, ViewCompositionIndex.Composite, localPos);
// else
// OnChangingMaterialInViewInternal?.Invoke(obj as Material, ViewCompositionIndex.First, localPos);
//});
//new DropArea(new[] { typeof(Material) }, m_Views[(int)ViewIndex.Second], (obj, localPos)
// => OnChangingMaterialInViewInternal?.Invoke(obj as Material, ViewCompositionIndex.Second, localPos));
// Environment in view
new DropArea(new[] { typeof(Environment), typeof(Cubemap) }, m_Views[(int)ViewIndex.First], (obj, localPos) =>
{
if (viewLayout == Layout.CustomSplit)
OnChangingEnvironmentInViewInternal?.Invoke(obj, ViewCompositionIndex.Composite, localPos);
else
OnChangingEnvironmentInViewInternal?.Invoke(obj, ViewCompositionIndex.First, localPos);
m_NoEnvironment1.style.visibility = obj == null || obj.Equals(null) ? Visibility.Visible : Visibility.Hidden;
});
new DropArea(new[] { typeof(Environment), typeof(Cubemap) }, m_Views[(int)ViewIndex.Second], (obj, localPos) =>
{
OnChangingEnvironmentInViewInternal?.Invoke(obj, ViewCompositionIndex.Second, localPos);
m_NoEnvironment2.style.visibility = obj == null || obj.Equals(null) ? Visibility.Visible : Visibility.Hidden;
});
// Environment in library
//new DropArea(new[] { typeof(Environment), typeof(Cubemap) }, m_EnvironmentContainer, (obj, localPos) =>
//{
// //[TODO: check if this come from outside of library]
// OnAddingEnvironmentInternal?.Invoke(obj);
//});
new DropArea(new[] { typeof(EnvironmentLibrary) }, m_EnvironmentContainer, (obj, localPos) =>
{
OnChangingEnvironmentLibraryInternal?.Invoke(obj as EnvironmentLibrary);
RefreshLibraryDisplay();
});
}
Rect IViewDisplayer.GetRect(ViewCompositionIndex index)
{
switch (index)
{
case ViewCompositionIndex.First:
case ViewCompositionIndex.Composite: //display composition on first rect
return m_Views[(int)ViewIndex.First].contentRect;
case ViewCompositionIndex.Second:
return m_Views[(int)ViewIndex.Second].contentRect;
default:
throw new ArgumentException("Unknown ViewCompositionIndex: " + index);
}
}
Vector2 m_LastFirstViewSize = new Vector2();
Vector2 m_LastSecondViewSize = new Vector2();
void IViewDisplayer.SetTexture(ViewCompositionIndex index, Texture texture)
{
if (texture == null)
return;
bool updated = false;
switch (index)
{
case ViewCompositionIndex.First:
case ViewCompositionIndex.Composite: //display composition on first rect
if (updated |= m_Views[(int)ViewIndex.First].image != texture)
m_Views[(int)ViewIndex.First].image = texture;
else if (updated |= (m_LastFirstViewSize.x != texture.width
|| m_LastFirstViewSize.y != texture.height))
{
m_Views[(int)ViewIndex.First].image = null; //force refresh else it will appear zoomed
m_Views[(int)ViewIndex.First].image = texture;
}
if (updated)
{
m_LastFirstViewSize.x = texture?.width ?? 0;
m_LastFirstViewSize.y = texture?.height ?? 0;
}
break;
case ViewCompositionIndex.Second:
if (m_Views[(int)ViewIndex.Second].image != texture)
m_Views[(int)ViewIndex.Second].image = texture;
else if (updated |= (m_LastSecondViewSize.x != texture.width
|| m_LastSecondViewSize.y != texture.height))
{
m_Views[(int)ViewIndex.Second].image = null; //force refresh else it will appear zoomed
m_Views[(int)ViewIndex.Second].image = texture;
}
if (updated)
{
m_LastSecondViewSize.x = texture?.width ?? 0;
m_LastSecondViewSize.y = texture?.height ?? 0;
}
break;
default:
throw new ArgumentException("Unknown ViewCompositionIndex: " + index);
}
}
void IViewDisplayer.Repaint() => Repaint();
void ApplyLayout(Layout value)
{
m_NoObject1.style.visibility = LookDev.currentContext.GetViewContent(ViewIndex.First).hasViewedObject ? Visibility.Hidden : Visibility.Visible;
m_NoObject2.style.visibility = LookDev.currentContext.GetViewContent(ViewIndex.Second).hasViewedObject ? Visibility.Hidden : Visibility.Visible;
m_NoEnvironment1.style.visibility = LookDev.currentContext.GetViewContent(ViewIndex.First).hasEnvironment ? Visibility.Hidden : Visibility.Visible;
m_NoEnvironment2.style.visibility = LookDev.currentContext.GetViewContent(ViewIndex.Second).hasEnvironment ? Visibility.Hidden : Visibility.Visible;
switch (value)
{
case Layout.HorizontalSplit:
case Layout.VerticalSplit:
if (!m_ViewContainer.ClassListContains(Style.k_FirstViewClass))
m_ViewContainer.AddToClassList(Style.k_FirstViewClass);
if (!m_ViewContainer.ClassListContains(Style.k_SecondViewsClass))
m_ViewContainer.AddToClassList(Style.k_SecondViewsClass);
if (value == Layout.VerticalSplit)
{
m_ViewContainer.AddToClassList(Style.k_VerticalViewsClass);
if (!m_ViewContainer.ClassListContains(Style.k_VerticalViewsClass))
m_ViewContainer.AddToClassList(Style.k_FirstViewClass);
}
for (int i = 0; i < 2; ++i)
m_Views[i].style.display = DisplayStyle.Flex;
break;
case Layout.FullFirstView:
case Layout.CustomSplit: //display composition on first rect
if (!m_ViewContainer.ClassListContains(Style.k_FirstViewClass))
m_ViewContainer.AddToClassList(Style.k_FirstViewClass);
if (m_ViewContainer.ClassListContains(Style.k_SecondViewsClass))
m_ViewContainer.RemoveFromClassList(Style.k_SecondViewsClass);
m_Views[0].style.display = DisplayStyle.Flex;
m_Views[1].style.display = DisplayStyle.None;
break;
case Layout.FullSecondView:
if (m_ViewContainer.ClassListContains(Style.k_FirstViewClass))
m_ViewContainer.RemoveFromClassList(Style.k_FirstViewClass);
if (!m_ViewContainer.ClassListContains(Style.k_SecondViewsClass))
m_ViewContainer.AddToClassList(Style.k_SecondViewsClass);
m_Views[0].style.display = DisplayStyle.None;
m_Views[1].style.display = DisplayStyle.Flex;
break;
default:
throw new ArgumentException("Unknown Layout");
}
//Add flex direction here
if (value == Layout.VerticalSplit)
m_ViewContainer.AddToClassList(Style.k_VerticalViewsClass);
else if (m_ViewContainer.ClassListContains(Style.k_VerticalViewsClass))
m_ViewContainer.RemoveFromClassList(Style.k_VerticalViewsClass);
}
void ApplySidePanelChange(SidePanel sidePanel)
{
IStyle GetEnvironmentContenairDraggerStyle()
=> m_EnvironmentContainer.Q(className: "unity-base-slider--vertical").Q("unity-dragger").style;
if (sidePanel == SidePanel.Environment)
{
if (!m_MainContainer.ClassListContains(Style.k_ShowEnvironmentPanelClass))
m_MainContainer.AddToClassList(Style.k_ShowEnvironmentPanelClass);
if (m_EnvironmentList.selectedIndex != -1)
m_EnvironmentContainer.Q<EnvironmentElement>().style.visibility = Visibility.Visible;
GetEnvironmentContenairDraggerStyle().display = DisplayStyle.Flex;
m_EnvironmentContainer.style.display = DisplayStyle.Flex;
}
else
{
if (m_MainContainer.ClassListContains(Style.k_ShowEnvironmentPanelClass))
m_MainContainer.RemoveFromClassList(Style.k_ShowEnvironmentPanelClass);
m_EnvironmentContainer.Q<EnvironmentElement>().style.visibility = Visibility.Hidden;
GetEnvironmentContenairDraggerStyle().display = DisplayStyle.None;
m_EnvironmentContainer.style.display = DisplayStyle.None;
}
if (sidePanel == SidePanel.Debug)
{
if (!m_MainContainer.ClassListContains(Style.k_ShowDebugPanelClass))
m_MainContainer.AddToClassList(Style.k_ShowDebugPanelClass);
UpdateSideDebugPanelProperties();
}
else
{
if (m_MainContainer.ClassListContains(Style.k_ShowDebugPanelClass))
m_MainContainer.RemoveFromClassList(Style.k_ShowDebugPanelClass);
}
}
void Update()
{
if (LookDev.waitingConfigure)
return;
// [case 1245086] Guard in case the SRP asset is set to null (or to a not supported SRP) when the lookdev window is already open
// Note: After an editor reload, we might get a null SRP for a couple of frames, hence the check.
if (!LookDev.supported)
{
// Print an error and close the Lookdev window (to avoid spamming the console)
if (RenderPipelineManager.currentPipeline != null)
Debug.LogError("LookDev is not supported by this Scriptable Render Pipeline: " + RenderPipelineManager.currentPipeline.ToString());
else if (GraphicsSettings.currentRenderPipeline != null)
Debug.LogError("LookDev is not available until a camera render occurs.");
else
Debug.LogError("LookDev is not supported: No SRP detected.");
LookDev.Close();
}
// All those states coming from the Contexts can become invalid after a domain reload so we need to update them.
m_FirstOrCompositeManipulator.UpdateCameraState(LookDev.currentContext);
m_SecondManipulator.UpdateCameraState(LookDev.currentContext, ViewIndex.Second);
m_GizmoManipulator.UpdateGizmoState(LookDev.currentContext.layout.gizmoState);
}
void OnGUI()
{
if (EditorApplication.isUpdating)
return;
//deal with missing style on domain reload...
ReloadStyleSheets();
OnUpdateRequestedInternal?.Invoke();
}
}
}