Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/Lighting/ProbeVolume/ProbeGIBaking.Dilate.cs

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2024-05-06 14:45:45 -04:00
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
using Chunk = UnityEngine.Experimental.Rendering.ProbeBrickPool.BrickChunkAlloc;
namespace UnityEngine.Experimental.Rendering
{
partial class ProbeGIBaking
{
static ComputeShader dilationShader;
static int dilationKernel = -1;
static void InitDilationShaders()
{
if (dilationShader == null)
{
dilationShader = AssetDatabase.LoadAssetAtPath<ComputeShader>("Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeCellDilation.compute");
dilationKernel = dilationShader.FindKernel("DilateCell");
}
}
[GenerateHLSL(needAccessors = false)]
struct DilatedProbe
{
public Vector3 L0;
public Vector3 L1_0;
public Vector3 L1_1;
public Vector3 L1_2;
public Vector3 L2_0;
public Vector3 L2_1;
public Vector3 L2_2;
public Vector3 L2_3;
public Vector3 L2_4;
internal SphericalHarmonicsL2 ToSphericalHarmonicsL2()
{
SphericalHarmonicsL2 sh = new SphericalHarmonicsL2();
SphericalHarmonicsL2Utils.SetCoefficient(ref sh, 0, L0);
SphericalHarmonicsL2Utils.SetCoefficient(ref sh, 1, L1_0);
SphericalHarmonicsL2Utils.SetCoefficient(ref sh, 2, L1_1);
SphericalHarmonicsL2Utils.SetCoefficient(ref sh, 3, L1_2);
SphericalHarmonicsL2Utils.SetCoefficient(ref sh, 4, L2_0);
SphericalHarmonicsL2Utils.SetCoefficient(ref sh, 5, L2_1);
SphericalHarmonicsL2Utils.SetCoefficient(ref sh, 6, L2_2);
SphericalHarmonicsL2Utils.SetCoefficient(ref sh, 7, L2_3);
SphericalHarmonicsL2Utils.SetCoefficient(ref sh, 8, L2_4);
return sh;
}
internal void FromSphericalHarmonicsL2(SphericalHarmonicsL2 sh)
{
L0 = new Vector3(sh[0, 0], sh[1, 0], sh[2, 0]);
L1_0 = new Vector3(sh[0, 1], sh[1, 1], sh[2, 1]);
L1_1 = new Vector3(sh[0, 2], sh[1, 2], sh[2, 2]);
L1_2 = new Vector3(sh[0, 3], sh[1, 3], sh[2, 3]);
L2_0 = new Vector3(sh[0, 4], sh[1, 4], sh[2, 4]);
L2_1 = new Vector3(sh[0, 5], sh[1, 5], sh[2, 5]);
L2_2 = new Vector3(sh[0, 6], sh[1, 6], sh[2, 6]);
L2_3 = new Vector3(sh[0, 7], sh[1, 7], sh[2, 7]);
L2_4 = new Vector3(sh[0, 8], sh[1, 8], sh[2, 8]);
}
}
struct DataForDilation
{
public ComputeBuffer validityBuffer;
public ComputeBuffer positionBuffer;
public ComputeBuffer outputProbes;
public DataForDilation(ProbeReferenceVolume.Cell cell)
{
int probeCount = cell.probePositions.Length;
validityBuffer = new ComputeBuffer(probeCount, sizeof(float));
positionBuffer = new ComputeBuffer(probeCount, System.Runtime.InteropServices.Marshal.SizeOf<Vector3>());
outputProbes = new ComputeBuffer(probeCount, System.Runtime.InteropServices.Marshal.SizeOf<DilatedProbe>());
// Init with pre-dilated SH so we don't need to re-fill from sampled data from texture (that might be less precise).
DilatedProbe[] dilatedProbes = new DilatedProbe[probeCount];
for (int i = 0; i < probeCount; ++i)
{
dilatedProbes[i].FromSphericalHarmonicsL2(cell.sh[i]);
}
outputProbes.SetData(dilatedProbes);
validityBuffer.SetData(cell.validity);
positionBuffer.SetData(cell.probePositions);
}
public void Dispose()
{
validityBuffer.Dispose();
positionBuffer.Dispose();
outputProbes.Dispose();
}
}
static readonly int _ValidityBuffer = Shader.PropertyToID("_ValidityBuffer");
static readonly int _ProbePositionsBuffer = Shader.PropertyToID("_ProbePositionsBuffer");
static readonly int _DilationParameters = Shader.PropertyToID("_DilationParameters");
static readonly int _DilationParameters2 = Shader.PropertyToID("_DilationParameters2");
static readonly int _OutputProbes = Shader.PropertyToID("_OutputProbes");
static readonly int _APVResIndex = Shader.PropertyToID("_APVResIndex");
static readonly int _APVResCellIndices = Shader.PropertyToID("_APVResCellIndices");
static readonly int _APVResL0_L1Rx = Shader.PropertyToID("_APVResL0_L1Rx");
static readonly int _APVResL1G_L1Ry = Shader.PropertyToID("_APVResL1G_L1Ry");
static readonly int _APVResL1B_L1Rz = Shader.PropertyToID("_APVResL1B_L1Rz");
static readonly int _APVResL2_0 = Shader.PropertyToID("_APVResL2_0");
static readonly int _APVResL2_1 = Shader.PropertyToID("_APVResL2_1");
static readonly int _APVResL2_2 = Shader.PropertyToID("_APVResL2_2");
static readonly int _APVResL2_3 = Shader.PropertyToID("_APVResL2_3");
static void PerformDilation(ProbeReferenceVolume.Cell cell, ProbeDilationSettings settings)
{
InitDilationShaders();
DataForDilation data = new DataForDilation(cell);
var cmd = CommandBufferPool.Get("Cell Dilation");
cmd.SetComputeBufferParam(dilationShader, dilationKernel, _ValidityBuffer, data.validityBuffer);
cmd.SetComputeBufferParam(dilationShader, dilationKernel, _ProbePositionsBuffer, data.positionBuffer);
cmd.SetComputeBufferParam(dilationShader, dilationKernel, _OutputProbes, data.outputProbes);
int probeCount = cell.probePositions.Length;
cmd.SetComputeVectorParam(dilationShader, _DilationParameters, new Vector4(probeCount, settings.dilationValidityThreshold, settings.dilationDistance, ProbeReferenceVolume.instance.MinBrickSize()));
cmd.SetComputeVectorParam(dilationShader, _DilationParameters2, new Vector4(settings.squaredDistWeighting ? 1 : 0, 0, 0, 0));
var refVolume = ProbeReferenceVolume.instance;
ProbeReferenceVolume.RuntimeResources rr = refVolume.GetRuntimeResources();
bool validResources = rr.index != null && rr.L0_L1rx != null && rr.L1_G_ry != null && rr.L1_B_rz != null;
if (validResources)
{
cmd.SetGlobalBuffer(_APVResIndex, rr.index);
cmd.SetGlobalBuffer(_APVResCellIndices, rr.cellIndices);
cmd.SetGlobalTexture(_APVResL0_L1Rx, rr.L0_L1rx);
cmd.SetGlobalTexture(_APVResL1G_L1Ry, rr.L1_G_ry);
cmd.SetGlobalTexture(_APVResL1B_L1Rz, rr.L1_B_rz);
cmd.SetGlobalTexture(_APVResL2_0, rr.L2_0);
cmd.SetGlobalTexture(_APVResL2_1, rr.L2_1);
cmd.SetGlobalTexture(_APVResL2_2, rr.L2_2);
cmd.SetGlobalTexture(_APVResL2_3, rr.L2_3);
}
ProbeVolumeShadingParameters parameters;
parameters.normalBias = 0;
parameters.viewBias = 0;
parameters.scaleBiasByMinDistanceBetweenProbes = false;
parameters.samplingNoise = 0;
ProbeReferenceVolume.instance.UpdateConstantBuffer(cmd, parameters);
int groupCount = (probeCount + 63) / 64;
cmd.DispatchCompute(dilationShader, dilationKernel, groupCount, 1, 1);
cmd.WaitAllAsyncReadbackRequests();
Graphics.ExecuteCommandBuffer(cmd);
DilatedProbe[] dilatedProbes = new DilatedProbe[probeCount];
data.outputProbes.GetData(dilatedProbes);
for (int i = 0; i < probeCount; ++i)
{
cell.sh[i] = dilatedProbes[i].ToSphericalHarmonicsL2();
}
data.Dispose();
}
}
}