43 lines
1.9 KiB
C#
43 lines
1.9 KiB
C#
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namespace UnityEditor.Rendering
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{
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/// <summary>
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/// Interface to be implemented by each pipeline to hold the <see cref="SerializedObject"/> for a Camera Editor
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/// </summary>
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public interface ISerializedCamera
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{
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/// <summary>The camera serialized</summary>
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SerializedObject serializedObject { get; }
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/// <summary>The additional camera data serialized</summary>
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SerializedObject serializedAdditionalDataObject { get; }
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/// <summary>The base camera settings</summary>
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CameraEditor.Settings baseCameraSettings { get; }
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// This one is internal in UnityEditor for whatever reason...
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/// <summary>The projection matrix mode</summary>
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SerializedProperty projectionMatrixMode { get; }
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// Common properties
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/// <summary>Dithering property</summary>
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SerializedProperty dithering { get; }
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/// <summary>Stop NaNs property</summary>
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SerializedProperty stopNaNs { get; }
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/// <summary>Allow Dynamic resolution property</summary>
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SerializedProperty allowDynamicResolution { get; }
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/// <summary>Volume layer mask property</summary>
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SerializedProperty volumeLayerMask { get; }
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/// <summary>Clear Depth property property</summary>
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SerializedProperty clearDepth { get; }
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/// <summary>Anti aliasing property</summary>
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SerializedProperty antialiasing { get; }
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/// <summary>Method that updates the <see cref="SerializedObject"/> of the Camera and the Additional Camera Data</summary>
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void Update();
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/// <summary>Applies the modified properties to the <see cref="SerializedObject"/> of the Camera and the Additional Camera Data</summary>
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void Apply();
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/// <summary>Refreshes the <see cref="SerializedProperty"/> of the <see cref="SerializedObject"/> of the Camera and the Additional Camera Data</summary>
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void Refresh();
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}
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}
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