Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/Camera/CameraUI.PhysicalCamera.Ski...

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2024-05-06 14:45:45 -04:00
using System.Linq;
using UnityEngine;
namespace UnityEditor.Rendering
{
/// <summary> Camera UI Shared Properties among SRP</summary>
public static partial class CameraUI
{
/// <summary>
/// Physical camera content content
/// </summary>
public static partial class PhysicalCamera
{
/// <summary>
/// Styles
/// </summary>
public static class Styles
{
// Camera Body
/// <summary>
/// Camera Body content
/// </summary>
public static readonly GUIContent cameraBody = EditorGUIUtility.TrTextContent("Camera Body");
/// <summary>
/// Sensor type content
/// </summary>
public static readonly GUIContent sensorType = EditorGUIUtility.TrTextContent("Sensor Type", "Common sensor sizes. Choose an item to set Sensor Size, or edit Sensor Size for your custom settings.");
/// <summary>
/// Aperture format names
/// </summary>
public static readonly string[] apertureFormatNames = CameraEditor.Settings.ApertureFormatNames.ToArray();
/// <summary>
/// Aperture format values
/// </summary>
public static readonly Vector2[] apertureFormatValues = CameraEditor.Settings.ApertureFormatValues.ToArray();
/// <summary>
/// Custom preset index
/// </summary>
public static readonly int customPresetIndex = apertureFormatNames.Length - 1;
/// <summary>
/// Sensor size
/// </summary>
public static readonly GUIContent sensorSize = EditorGUIUtility.TrTextContent("Sensor Size", "The size of the camera sensor in millimeters.");
/// <summary>
/// Gate Fit
/// </summary>
public static readonly GUIContent gateFit = EditorGUIUtility.TrTextContent("Gate Fit", "Determines how the rendered area (resolution gate) fits into the sensor area (film gate).");
// Lens
/// <summary>
/// Lens content
/// </summary>
public static readonly GUIContent lens = EditorGUIUtility.TrTextContent("Lens");
/// <summary>
/// Focal Length Content
/// </summary>
public static readonly GUIContent focalLength = EditorGUIUtility.TrTextContent("Focal Length", "The simulated distance between the lens and the sensor of the physical camera. Larger values give a narrower field of view.");
/// <summary>
/// Shift content
/// </summary>
public static readonly GUIContent shift = EditorGUIUtility.TrTextContent("Shift", "Offset from the camera sensor. Use these properties to simulate a shift lens. Measured as a multiple of the sensor size.");
}
}
}
}