Singularity/Library/PackageCache/com.unity.2d.psdimporter@6.0.7/Editor/PSDPlugin/PsdFile/PsdBinaryReader.cs

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2024-05-06 14:45:45 -04:00
/////////////////////////////////////////////////////////////////////////////////
//
// Photoshop PSD FileType Plugin for Paint.NET
// http://psdplugin.codeplex.com/
//
// This software is provided under the MIT License:
// Copyright (c) 2006-2007 Frank Blumenberg
// Copyright (c) 2010-2013 Tao Yue
//
// Portions of this file are provided under the BSD 3-clause License:
// Copyright (c) 2006, Jonas Beckeman
//
// See LICENSE.txt for complete licensing and attribution information.
//
/////////////////////////////////////////////////////////////////////////////////
using System;
using PDNWrapper;
using System.IO;
using System.Text;
namespace PhotoshopFile
{
/// <summary>
/// Reads PSD data types in big-endian byte order.
/// </summary>
internal class PsdBinaryReader : IDisposable
{
private BinaryReader reader;
private Encoding encoding;
public Stream BaseStream
{
get { return reader.BaseStream; }
}
public PsdBinaryReader(Stream stream, PsdBinaryReader reader)
: this(stream, reader.encoding)
{
}
public PsdBinaryReader(Stream stream, Encoding encoding)
{
this.encoding = encoding;
// ReadPascalString and ReadUnicodeString handle encoding explicitly.
// BinaryReader.ReadString() is never called, so it is constructed with
// ASCII encoding to make accidental usage obvious.
reader = new BinaryReader(stream, Encoding.ASCII);
}
public byte ReadByte()
{
return reader.ReadByte();
}
public byte[] ReadBytes(int count)
{
return reader.ReadBytes(count);
}
public bool ReadBoolean()
{
return reader.ReadBoolean();
}
public Int16 ReadInt16()
{
var val = reader.ReadInt16();
byte[] b = BitConverter.GetBytes(val);
{
Util.SwapBytes(b, 0, 2);
}
val = BitConverter.ToInt16(b, 0);
return val;
}
public Int32 ReadInt32()
{
var val = reader.ReadInt32();
byte[] b = BitConverter.GetBytes(val);
{
Util.SwapBytes(b, 0, 4);
}
val = BitConverter.ToInt32(b, 0);
return val;
}
public double ReadDouble()
{
var val = reader.ReadDouble();
byte[] b = BitConverter.GetBytes(val);
{
Util.SwapBytes(b, 0, 8);
}
val = BitConverter.ToDouble(b, 0);
return val;
}
public Int64 ReadInt64()
{
var val = reader.ReadInt64();
var b = BitConverter.GetBytes(val);
{
Util.SwapBytes(b, 0, 8);
}
val = BitConverter.ToInt64(b, 0);
return val;
}
public UInt16 ReadUInt16()
{
var val = reader.ReadUInt16();
var b = BitConverter.GetBytes(val);
{
Util.SwapBytes(b, 0, 2);
}
val = BitConverter.ToUInt16(b, 0);
return val;
}
public UInt32 ReadUInt32()
{
var val = reader.ReadUInt32();
var b = BitConverter.GetBytes(val);
{
Util.SwapBytes(b, 0, 4);
}
val = BitConverter.ToUInt32(b, 0);
return val;
}
public UInt64 ReadUInt64()
{
var val = reader.ReadUInt64();
var b = BitConverter.GetBytes(val);
{
Util.SwapBytes(b, 0, 8);
}
val = BitConverter.ToUInt64(b, 0);
return val;
}
//////////////////////////////////////////////////////////////////
/// <summary>
/// Read padding to get to the byte multiple for the block.
/// </summary>
/// <param name="startPosition">Starting position of the padded block.</param>
/// <param name="padMultiple">Byte multiple that the block is padded to.</param>
public void ReadPadding(long startPosition, int padMultiple)
{
// Pad to specified byte multiple
var totalLength = reader.BaseStream.Position - startPosition;
var padBytes = Util.GetPadding((int)totalLength, padMultiple);
ReadBytes(padBytes);
}
public Rectangle ReadRectangle()
{
var rect = new Rectangle();
rect.Y = ReadInt32();
rect.X = ReadInt32();
rect.Height = ReadInt32() - rect.Y;
rect.Width = ReadInt32() - rect.X;
return rect;
}
/// <summary>
/// Read a fixed-length ASCII string.
/// </summary>
public string ReadAsciiChars(int count)
{
var bytes = reader.ReadBytes(count);
var s = Encoding.ASCII.GetString(bytes);
return s;
}
/// <summary>
/// Read a Pascal string using the specified encoding.
/// </summary>
/// <param name="padMultiple">Byte multiple that the Pascal string is padded to.</param>
public string ReadPascalString(int padMultiple)
{
var startPosition = reader.BaseStream.Position;
byte stringLength = ReadByte();
var bytes = ReadBytes(stringLength);
ReadPadding(startPosition, padMultiple);
// Default decoder uses best-fit fallback, so it will not throw any
// exceptions if unknown characters are encountered.
var str = encoding.GetString(bytes);
return str;
}
public string ReadUnicodeString()
{
var numChars = ReadInt32();
var length = 2 * numChars;
var data = ReadBytes(length);
var str = Encoding.BigEndianUnicode.GetString(data, 0, length);
return str;
}
//////////////////////////////////////////////////////////////////
#region IDisposable
private bool disposed = false;
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
// Check to see if Dispose has already been called.
if (disposed)
return;
if (disposing)
{
if (reader != null)
{
// BinaryReader.Dispose() is protected.
reader.Close();
reader = null;
}
}
disposed = true;
}
#endregion
}
}