Singularity/Library/PackageCache/com.unity.2d.psdimporter@6.0.7/Editor/PSDPlugin/PsdFile/Layers/Mask.cs

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2024-05-06 14:45:45 -04:00
/////////////////////////////////////////////////////////////////////////////////
//
// Photoshop PSD FileType Plugin for Paint.NET
// http://psdplugin.codeplex.com/
//
// This software is provided under the MIT License:
// Copyright (c) 2006-2007 Frank Blumenberg
// Copyright (c) 2010-2014 Tao Yue
//
// Portions of this file are provided under the BSD 3-clause License:
// Copyright (c) 2006, Jonas Beckeman
//
// See LICENSE.txt for complete licensing and attribution information.
//
/////////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Specialized;
using System.Diagnostics;
using PDNWrapper;
using System.Globalization;
using Unity.Collections;
namespace PhotoshopFile
{
internal class Mask
{
/// <summary>
/// The layer to which this mask belongs
/// </summary>
public Layer Layer { get; private set; }
/// <summary>
/// The rectangle enclosing the mask.
/// </summary>
public Rectangle Rect { get; set; }
private byte backgroundColor;
public byte BackgroundColor
{
get { return backgroundColor; }
set
{
if ((value != 0) && (value != 255))
throw new PsdInvalidException("Mask background must be fully-opaque or fully-transparent.");
backgroundColor = value;
}
}
private static int positionVsLayerBit = BitVector32.CreateMask();
private static int disabledBit = BitVector32.CreateMask(positionVsLayerBit);
private static int invertOnBlendBit = BitVector32.CreateMask(disabledBit);
private BitVector32 flags;
public BitVector32 Flags { get { return flags; } }
/// <summary>
/// If true, the position of the mask is relative to the layer.
/// </summary>
public bool PositionVsLayer
{
get { return flags[positionVsLayerBit]; }
set { flags[positionVsLayerBit] = value; }
}
public bool Disabled
{
get { return flags[disabledBit]; }
set { flags[disabledBit] = value; }
}
/// <summary>
/// if true, invert the mask when blending.
/// </summary>
public bool InvertOnBlend
{
get { return flags[invertOnBlendBit]; }
set { flags[invertOnBlendBit] = value; }
}
/// <summary>
/// Mask image data.
/// </summary>
public NativeArray<byte> ImageData { get; set; }
public Mask(Layer layer)
{
Layer = layer;
this.flags = new BitVector32();
}
public Mask(Layer layer, Rectangle rect, byte color, BitVector32 flags)
{
Layer = layer;
Rect = rect;
BackgroundColor = color;
this.flags = flags;
}
}
/// <summary>
/// Mask info for a layer. Contains both the layer and user masks.
/// </summary>
internal class MaskInfo
{
private static int s_UserMaskDensityBit = BitVector32.CreateMask();
private static int s_UserMaskFeatherBit = BitVector32.CreateMask(s_UserMaskDensityBit);
private static int s_VectorMaskDensityBit = BitVector32.CreateMask(s_UserMaskFeatherBit);
private static int s_VectorMaskFeatherBit = BitVector32.CreateMask(s_VectorMaskDensityBit);
public Mask LayerMask { get; set; }
public Mask UserMask { get; set; }
/// <summary>
/// Construct MaskInfo with null masks.
/// </summary>
public MaskInfo()
{
}
public MaskInfo(PsdBinaryReader reader, Layer layer)
{
Util.DebugMessage(reader.BaseStream, "Load, Begin, MaskInfo");
var maskLength = reader.ReadUInt32();
if (maskLength <= 0)
return;
var startPosition = reader.BaseStream.Position;
var endPosition = startPosition + maskLength;
// Read layer mask
var rectangle = reader.ReadRectangle();
var backgroundColor = reader.ReadByte();
var flagsByte = reader.ReadByte();
LayerMask = new Mask(layer, rectangle, backgroundColor, new BitVector32(flagsByte));
// User mask is supplied separately when there is also a vector mask.
if (maskLength == 36)
{
var userFlagsByte = reader.ReadByte();
var userBackgroundColor = reader.ReadByte();
var userRectangle = reader.ReadRectangle();
UserMask = new Mask(layer, userRectangle, userBackgroundColor, new BitVector32(userFlagsByte));
}
else
{
// Only check if bit 4 is set. Testing shows there are discrepancy in file format documentation.
if (flagsByte == 16)
{
// Not using them so just read and discard the values
var maskParameters = new BitVector32(reader.ReadByte());
if (maskParameters[s_UserMaskDensityBit])
reader.ReadByte();
if (maskParameters[s_UserMaskFeatherBit])
reader.ReadDouble();
if (maskParameters[s_VectorMaskDensityBit])
reader.ReadByte();
if (maskParameters[s_VectorMaskFeatherBit])
reader.ReadDouble();
}
// The rest should be vector mask
if (reader.BaseStream.Position + 18 <= endPosition)
{
var userFlagsByte = reader.ReadByte();
var userBackgroundColor = reader.ReadByte();
var userRectangle = reader.ReadRectangle();
UserMask = new Mask(layer, userRectangle, userBackgroundColor, new BitVector32(userFlagsByte));
}
}
// 20-byte mask data will end with padding.
reader.BaseStream.Position = endPosition;
Util.DebugMessage(reader.BaseStream, "Load, End, MaskInfo");
}
}
}