Singularity/Library/PackageCache/com.unity.2d.psdimporter@6.0.7/Editor/PSDPlugin/PDNWrapper/Rectangle.cs

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2024-05-06 14:45:45 -04:00
using System;
namespace PDNWrapper
{
// Mimics System.Drawing.Rectangle
internal struct Rectangle
{
public static readonly Rectangle Empty = new Rectangle();
private int x;
private int y;
private int width;
private int height;
public Rectangle(int x, int y, int width, int height)
{
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
public static Rectangle FromLTRB(int left, int top, int right, int bottom)
{
return new Rectangle(left,
top,
right - left,
bottom - top);
}
public Size Size
{
get
{
return new Size(Width, Height);
}
set
{
this.Width = value.Width;
this.Height = value.Height;
}
}
public int X
{
get
{
return x;
}
set
{
x = value;
}
}
public int Y
{
get
{
return y;
}
set
{
y = value;
}
}
public int Width
{
get
{
return width;
}
set
{
width = value;
}
}
public int Height
{
get
{
return height;
}
set
{
height = value;
}
}
public int Left
{
get
{
return X;
}
}
public int Top
{
get
{
return Y;
}
}
public int Right
{
get
{
return X + Width;
}
}
public int Bottom
{
get
{
return Y + Height;
}
}
public bool IsEmpty
{
get
{
return height == 0 && width == 0 && x == 0 && y == 0;
}
}
public override bool Equals(object obj)
{
if (!(obj is Rectangle))
return false;
Rectangle comp = (Rectangle)obj;
return (comp.X == this.X) &&
(comp.Y == this.Y) &&
(comp.Width == this.Width) &&
(comp.Height == this.Height);
}
public static bool operator==(Rectangle left, Rectangle right)
{
return (left.X == right.X
&& left.Y == right.Y
&& left.Width == right.Width
&& left.Height == right.Height);
}
public static bool operator!=(Rectangle left, Rectangle right)
{
return !(left == right);
}
public bool Contains(int x, int y)
{
return this.X <= x &&
x < this.X + this.Width &&
this.Y <= y &&
y < this.Y + this.Height;
}
public bool Contains(Rectangle rect)
{
return (this.X <= rect.X) &&
((rect.X + rect.Width) <= (this.X + this.Width)) &&
(this.Y <= rect.Y) &&
((rect.Y + rect.Height) <= (this.Y + this.Height));
}
public override int GetHashCode()
{
return (int)((UInt32)X ^
(((UInt32)Y << 13) | ((UInt32)Y >> 19)) ^
(((UInt32)Width << 26) | ((UInt32)Width >> 6)) ^
(((UInt32)Height << 7) | ((UInt32)Height >> 25)));
}
public void Inflate(int width, int height)
{
this.X -= width;
this.Y -= height;
this.Width += 2 * width;
this.Height += 2 * height;
}
public void Inflate(Size size)
{
Inflate(size.Width, size.Height);
}
public static Rectangle Inflate(Rectangle rect, int x, int y)
{
Rectangle r = rect;
r.Inflate(x, y);
return r;
}
public void Intersect(Rectangle rect)
{
Rectangle result = Rectangle.Intersect(rect, this);
this.X = result.X;
this.Y = result.Y;
this.Width = result.Width;
this.Height = result.Height;
}
public static Rectangle Intersect(Rectangle a, Rectangle b)
{
int x1 = Math.Max(a.X, b.X);
int x2 = Math.Min(a.X + a.Width, b.X + b.Width);
int y1 = Math.Max(a.Y, b.Y);
int y2 = Math.Min(a.Y + a.Height, b.Y + b.Height);
if (x2 >= x1
&& y2 >= y1)
{
return new Rectangle(x1, y1, x2 - x1, y2 - y1);
}
return Rectangle.Empty;
}
public bool IntersectsWith(Rectangle rect)
{
return (rect.X < this.X + this.Width) &&
(this.X < (rect.X + rect.Width)) &&
(rect.Y < this.Y + this.Height) &&
(this.Y < rect.Y + rect.Height);
}
public static Rectangle Union(Rectangle a, Rectangle b)
{
int x1 = Math.Min(a.X, b.X);
int x2 = Math.Max(a.X + a.Width, b.X + b.Width);
int y1 = Math.Min(a.Y, b.Y);
int y2 = Math.Max(a.Y + a.Height, b.Y + b.Height);
return new Rectangle(x1, y1, x2 - x1, y2 - y1);
}
public void Offset(int x, int y)
{
this.X += x;
this.Y += y;
}
public override string ToString()
{
return "{X=" + X.ToString() + ",Y=" + Y.ToString() +
",Width=" + Width.ToString() +
",Height=" + Height.ToString() + "}";
}
}
}