Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/UI/BoneToolbar.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.U2D.Animation
{
internal class BoneToolbar : Toolbar
{
private const string k_UxmlPath = "SkinningModule/BoneToolbar.uxml";
private const string k_ToolbarId = "BoneToolbar";
private const string k_EditJointsId = "EditJoints";
private const string k_CreateBoneId = "CreateBone";
private const string k_SplitBoneId = "SplitBone";
public class BoneToolbarFactory : UxmlFactory<BoneToolbar, BoneToolbarUxmlTraits> {}
public class BoneToolbarUxmlTraits : UxmlTraits {}
public event Action<Tools> SetSkeletonTool = (mode) => {};
public SkinningCache skinningCache { get; private set; }
public static BoneToolbar GenerateFromUXML()
{
var clone = GetClone(k_UxmlPath, k_ToolbarId) as BoneToolbar;
clone.BindElements();
clone.SetupShortcutUtility();
clone.LocalizeTextInChildren();
clone.AddShortcutsToToolTips();
return clone;
}
public BoneToolbar()
{
styleSheets.Add(ResourceLoader.Load<StyleSheet>("SkinningModule/BoneToolbarStyle.uss"));
}
private void BindElements()
{
var editJoints = this.Q<Button>(k_EditJointsId);
editJoints.clickable.clicked += () => { SetSkeletonTool(Tools.EditJoints); };
var createBone = this.Q<Button>(k_CreateBoneId);
createBone.clickable.clicked += () => { SetSkeletonTool(Tools.CreateBone); };
var splitBone = this.Q<Button>(k_SplitBoneId);
splitBone.clickable.clicked += () => { SetSkeletonTool(Tools.SplitBone); };
}
private void SetupShortcutUtility()
{
m_ShortcutUtility = new ShortcutUtility(ShortcutIds.editBone,
ShortcutIds.createBone,
ShortcutIds.splitBone);
m_ShortcutUtility.OnShortcutChanged = () =>
{
RestoreButtonTooltips(k_UxmlPath, k_ToolbarId);
AddShortcutsToToolTips();
};
}
public void Setup(SkinningCache s)
{
skinningCache = s;
skinningCache.events.skinningModeChanged.AddListener(OnSkinningModeChange);
}
private void OnSkinningModeChange(SkinningMode mode)
{
if (skinningCache.hasCharacter)
{
if (mode == SkinningMode.SpriteSheet || skinningCache.bonesReadOnly)
{
this.Q<Button>(k_EditJointsId).SetEnabled(false);
this.Q<Button>(k_CreateBoneId).SetEnabled(false);
this.Q<Button>(k_SplitBoneId).SetEnabled(false);
if (skinningCache.GetTool(Tools.EditJoints).isActive
|| skinningCache.GetTool(Tools.CreateBone).isActive
|| skinningCache.GetTool(Tools.SplitBone).isActive)
SetSkeletonTool(Tools.EditPose);
}
else if (mode == SkinningMode.Character)
{
this.Q<Button>(k_EditJointsId).SetEnabled(true);
this.Q<Button>(k_CreateBoneId).SetEnabled(true);
this.Q<Button>(k_SplitBoneId).SetEnabled(true);
}
}
}
public void UpdateToggleState()
{
//TODO: Make UI not be aware of BaseTool, Cache, etc. Use Tool enum
var toolButton = this.Q<Button>(k_EditJointsId);
SetButtonChecked(toolButton, skinningCache.GetTool(Tools.EditJoints).isActive);
toolButton = this.Q<Button>(k_CreateBoneId);
SetButtonChecked(toolButton, skinningCache.GetTool(Tools.CreateBone).isActive);
toolButton = this.Q<Button>(k_SplitBoneId);
SetButtonChecked(toolButton, skinningCache.GetTool(Tools.SplitBone).isActive);
OnSkinningModeChange(skinningCache.mode);
}
private void AddShortcutsToToolTips()
{
m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_EditJointsId, ShortcutIds.editBone);
m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_CreateBoneId, ShortcutIds.createBone);
m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_SplitBoneId, ShortcutIds.splitBone);
}
}
}