Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/SkinningSerializer/ISkinningSerializer.cs

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2024-05-06 14:45:45 -04:00
using System;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal interface ISkinningSerializer
{
bool CanDeserialize(string data);
SkinningCopyData Deserialize(string data);
string Serialize(SkinningCopyData skinningData);
}
[Serializable]
internal class SpriteBoneCopyData
{
public UnityEngine.U2D.SpriteBone spriteBone;
public int order;
}
[Serializable]
internal class SkinningCopySpriteData
{
public string spriteName;
public List<SpriteBoneCopyData> spriteBones;
public Vector2[] vertices;
public EditableBoneWeight[] vertexWeights;
public int[] indices;
public int2[] edges;
public List<string> boneWeightGuids;
public List<string> boneWeightNames;
}
[Serializable]
internal class SkinningCopyData
{
public float pixelsPerUnit;
public List<SkinningCopySpriteData> copyData = new List<SkinningCopySpriteData>();
public UnityEngine.U2D.SpriteBone[] characterBones;
public bool isCharacterData = false;
}
}