Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/Selectors/CircleVertexSelector.cs

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2024-05-06 14:45:45 -04:00
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal class CircleVertexSelector : ICircleSelector<int>
{
public ISelection<int> selection { get; set; }
public BaseSpriteMeshData spriteMeshData { get; set; }
public Vector2 position { get; set; }
public float radius { get; set; }
public void Select()
{
if(spriteMeshData == null)
return;
var sqrRadius = radius * radius;
for (int i = 0; i < spriteMeshData.vertexCount; i++)
{
if ((spriteMeshData.vertices[i] - position).sqrMagnitude <= sqrRadius)
{
selection.Select(i, true);
}
}
}
}
}