152 lines
4.7 KiB
C#
152 lines
4.7 KiB
C#
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using UnityEngine;
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namespace Crosstales.FB
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{
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/// <summary>
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/// Example for a custom wrapper with all callbacks (only for demonstration - it doesn't do anything).
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/// NOTE: please make sure you understand the Wrapper and its variables
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/// </summary>
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[ExecuteInEditMode]
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public class WrapperExample : Crosstales.FB.Wrapper.BaseCustomFileBrowser
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{
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#region Properties
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public override bool canOpenFile
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{
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get
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{
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// SKELETON CODE - replace with your own code!
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// Indicates if this wrapper can open a file.
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return false;
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}
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}
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public override bool canOpenFolder
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{
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get
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{
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// SKELETON CODE - replace with your own code!
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// Indicates if this wrapper can open a folder.
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return false;
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}
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}
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public override bool canSaveFile
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{
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get
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{
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// SKELETON CODE - replace with your own code!
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// Indicates if this wrapper can save a file.
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return false;
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}
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}
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public override bool canOpenMultipleFiles
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{
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get
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{
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// SKELETON CODE - replace with your own code!
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// Indicates if this wrapper can open multiple files.
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return true;
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}
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}
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public override bool canOpenMultipleFolders
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{
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get
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{
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// SKELETON CODE - replace with your own code!
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// Indicates if this wrapper can open multiple folders.
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return true;
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}
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}
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public override bool isPlatformSupported
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{
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get
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{
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// SKELETON CODE - replace with your own code!
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// Indicates if this wrapper is supporting the current platform.
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return true;
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}
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}
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public override bool isWorkingInEditor
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{
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get
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{
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// SKELETON CODE - replace with your own code!
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// Indicates if this wrapper is working directly inside the Unity Editor (without 'Play'-mode).
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return true;
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}
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}
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public override string CurrentOpenSingleFile { get; set; }
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public override string[] CurrentOpenFiles { get; set; }
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public override string CurrentOpenSingleFolder { get; set; }
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public override string[] CurrentOpenFolders { get; set; }
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public override string CurrentSaveFile { get; set; }
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#endregion
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#region Implemented methods
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public override string[] OpenFiles(string title, string directory, string defaultName, bool multiselect, params ExtensionFilter[] extensions)
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{
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// SKELETON CODE - replace with your own code!
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//resetOpenFiles();
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Debug.Log($"OpenFiles: {title} - {directory} - {defaultName} - {multiselect} - {extensions?.CTDump()}");
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return new[] { "OpenFile.txt" };
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}
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public override string[] OpenFolders(string title, string directory, bool multiselect)
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{
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// SKELETON CODE - replace with your own code!
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//resetOpenFolders();
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Debug.Log($"OpenFolders: {title} - {directory} - {multiselect}");
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return new[] { "OpenFolder" };
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}
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public override string SaveFile(string title, string directory, string defaultName, params ExtensionFilter[] extensions)
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{
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// SKELETON CODE - replace with your own code!
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//resetSaveFile();
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Debug.Log($"SaveFile: {title} - {directory} - {defaultName} - {extensions?.CTDump()}");
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return "SaveFile.txt";
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}
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public override void OpenFilesAsync(string title, string directory, string defaultName, bool multiselect, ExtensionFilter[] extensions, System.Action<string[]> cb)
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{
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// SKELETON CODE - replace with your own code!
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//resetOpenFiles();
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Debug.Log($"OpenFilesAsync: {title} - {directory} - {defaultName} - {multiselect} - {cb} - {extensions?.CTDump()}");
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}
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public override void OpenFoldersAsync(string title, string directory, bool multiselect, System.Action<string[]> cb)
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{
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// SKELETON CODE - replace with your own code!
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//resetOpenFolders();
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Debug.Log($"OpenFoldersAsync: {title} - {directory} - {multiselect} - {cb}");
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}
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public override void SaveFileAsync(string title, string directory, string defaultName, ExtensionFilter[] extensions, System.Action<string> cb)
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{
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// SKELETON CODE - replace with your own code!
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//resetSaveFile();
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Debug.Log($"SaveFileAsync: {title} - {directory} - {defaultName} - {cb} - {extensions?.CTDump()}");
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}
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#endregion
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}
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}
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// © 2020-2023 crosstales LLC (https://www.crosstales.com)
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