Firstborn/Library
Schaken-Mods f35c8a6d6e 6/21/23 update
Upgraded the framework which includes the Distant cell rendering. I have been merging meshes to cut down the Draw calls, so far gaining on average 20FPS everywhere. New bugs are the magic fails (Again) and the environment presets fail to call when outside. Currently trying to build new lightmaps for the combined meshes.
2023-06-21 11:09:52 -05:00
..
APIUpdater
Artifacts 6/21/23 update 2023-06-21 11:09:52 -05:00
Bee 6/21/23 update 2023-06-21 11:09:52 -05:00
BuildCache Scene cells are split 2023-06-19 12:17:45 -05:00
BuildPlayerData Scene cells are split 2023-06-19 12:17:45 -05:00
BurstCache/JIT 6/21/23 update 2023-06-21 11:09:52 -05:00
com.unity.addressables 6/21/23 update 2023-06-21 11:09:52 -05:00
com.unity.services.core
Occlusion 6/21/23 update 2023-06-21 11:09:52 -05:00
PackageCache
PackageManager
PlayerDataCache/Win64
PlayerScriptAssemblies Scene cells are split 2023-06-19 12:17:45 -05:00
ScriptAssemblies 6/21/23 update 2023-06-21 11:09:52 -05:00
Search 6/21/23 update 2023-06-21 11:09:52 -05:00
ShaderCache 6/21/23 update 2023-06-21 11:09:52 -05:00
StateCache 6/21/23 update 2023-06-21 11:09:52 -05:00
UIElements/EditorWindows
AddressablesConfig.dat
AnnotationManager
ArtifactDB 6/21/23 update 2023-06-21 11:09:52 -05:00
ArtifactDB-lock
BuildPlayer.prefs
BuildSettings.asset
EditorOnlyScriptingSettings.json
EditorOnlyVirtualTextureState.json
EditorSnapSettings.asset
EditorUserBuildSettings.asset
expandedItems 6/21/23 update 2023-06-21 11:09:52 -05:00
InspectorExpandedItems.asset 6/21/23 update 2023-06-21 11:09:52 -05:00
LastBuild.buildreport
LastSceneManagerSetup.txt 6/21/23 update 2023-06-21 11:09:52 -05:00
LibraryFormatVersion.txt
MonoManager.asset
SceneVisibilityState.asset 6/21/23 update 2023-06-21 11:09:52 -05:00
ScriptMapper 6/21/23 update 2023-06-21 11:09:52 -05:00
ShaderCache.db 6/21/23 update 2023-06-21 11:09:52 -05:00
SourceAssetDB 6/21/23 update 2023-06-21 11:09:52 -05:00
SourceAssetDB-lock
SpriteAtlasDatabase.asset
Style.catalog