Firstborn/Library/PackageCache/com.unity.ide.visualstudio@.../Editor/ProjectGeneration/ProjectGeneration.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

1051 lines
35 KiB
C#

/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using SR = System.Reflection;
using System.Security;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using Unity.CodeEditor;
using Unity.Profiling;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEngine;
namespace Microsoft.Unity.VisualStudio.Editor
{
public enum ScriptingLanguage
{
None,
CSharp
}
public interface IGenerator
{
bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles);
void Sync();
bool HasSolutionBeenGenerated();
bool IsSupportedFile(string path);
string SolutionFile();
string ProjectDirectory { get; }
IAssemblyNameProvider AssemblyNameProvider { get; }
}
public class ProjectGeneration : IGenerator
{
public static readonly string MSBuildNamespaceUri = "http://schemas.microsoft.com/developer/msbuild/2003";
public IAssemblyNameProvider AssemblyNameProvider => m_AssemblyNameProvider;
public string ProjectDirectory { get; }
const string k_WindowsNewline = "\r\n";
const string m_SolutionProjectEntryTemplate = @"Project(""{{{0}}}"") = ""{1}"", ""{2}"", ""{{{3}}}""{4}EndProject";
readonly string m_SolutionProjectConfigurationTemplate = string.Join(k_WindowsNewline,
@" {{{0}}}.Debug|Any CPU.ActiveCfg = Debug|Any CPU",
@" {{{0}}}.Debug|Any CPU.Build.0 = Debug|Any CPU",
@" {{{0}}}.Release|Any CPU.ActiveCfg = Release|Any CPU",
@" {{{0}}}.Release|Any CPU.Build.0 = Release|Any CPU").Replace(" ", "\t");
static readonly string[] k_ReimportSyncExtensions = { ".dll", ".asmdef" };
HashSet<string> m_ProjectSupportedExtensions = new HashSet<string>();
HashSet<string> m_BuiltinSupportedExtensions = new HashSet<string>();
readonly string m_ProjectName;
readonly IAssemblyNameProvider m_AssemblyNameProvider;
readonly IFileIO m_FileIOProvider;
readonly IGUIDGenerator m_GUIDGenerator;
bool m_ShouldGenerateAll;
IVisualStudioInstallation m_CurrentInstallation;
public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName)
{
}
public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider(), new FileIOProvider(), new GUIDProvider())
{
}
public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider, IFileIO fileIoProvider, IGUIDGenerator guidGenerator)
{
ProjectDirectory = FileUtility.NormalizeWindowsToUnix(tempDirectory);
m_ProjectName = Path.GetFileName(ProjectDirectory);
m_AssemblyNameProvider = assemblyNameProvider;
m_FileIOProvider = fileIoProvider;
m_GUIDGenerator = guidGenerator;
SetupProjectSupportedExtensions();
}
/// <summary>
/// Syncs the scripting solution if any affected files are relevant.
/// </summary>
/// <returns>
/// Whether the solution was synced.
/// </returns>
/// <param name='affectedFiles'>
/// A set of files whose status has changed
/// </param>
/// <param name="reimportedFiles">
/// A set of files that got reimported
/// </param>
public bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
{
using (solutionSyncMarker.Auto())
{
// We need the exact VS version/capabilities to tweak project generation (analyzers/langversion)
RefreshCurrentInstallation();
SetupProjectSupportedExtensions();
// See https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/
// We create a .vsconfig file to make sure our ManagedGame workload is installed
CreateVsConfigIfNotFound();
// Don't sync if we haven't synced before
var affected = affectedFiles as ICollection<string> ?? affectedFiles.ToArray();
var reimported = reimportedFiles as ICollection<string> ?? reimportedFiles.ToArray();
if (!HasFilesBeenModified(affected, reimported))
{
return false;
}
var assemblies = m_AssemblyNameProvider.GetAssemblies(ShouldFileBePartOfSolution);
var allProjectAssemblies = RelevantAssembliesForMode(assemblies).ToList();
SyncSolution(allProjectAssemblies);
var allAssetProjectParts = GenerateAllAssetProjectParts();
var affectedNames = affected
.Select(asset => m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset))
.Where(name => !string.IsNullOrWhiteSpace(name)).Select(name =>
name.Split(new[] {".dll"}, StringSplitOptions.RemoveEmptyEntries)[0]);
var reimportedNames = reimported
.Select(asset => m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset))
.Where(name => !string.IsNullOrWhiteSpace(name)).Select(name =>
name.Split(new[] {".dll"}, StringSplitOptions.RemoveEmptyEntries)[0]);
var affectedAndReimported = new HashSet<string>(affectedNames.Concat(reimportedNames));
foreach (var assembly in allProjectAssemblies)
{
if (!affectedAndReimported.Contains(assembly.name))
continue;
SyncProject(assembly,
allAssetProjectParts,
responseFilesData: ParseResponseFileData(assembly).ToArray());
}
return true;
}
}
private void CreateVsConfigIfNotFound()
{
try
{
var vsConfigFile = VsConfigFile();
if (m_FileIOProvider.Exists(vsConfigFile))
return;
var content = $@"{{
""version"": ""1.0"",
""components"": [
""{Discovery.ManagedWorkload}""
]
}}
";
m_FileIOProvider.WriteAllText(vsConfigFile, content);
}
catch (IOException)
{
}
}
private bool HasFilesBeenModified(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
{
return affectedFiles.Any(ShouldFileBePartOfSolution) || reimportedFiles.Any(ShouldSyncOnReimportedAsset);
}
private static bool ShouldSyncOnReimportedAsset(string asset)
{
return k_ReimportSyncExtensions.Contains(new FileInfo(asset).Extension);
}
private void RefreshCurrentInstallation()
{
var editor = CodeEditor.CurrentEditor as VisualStudioEditor;
editor?.TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, searchInstallations: true, out m_CurrentInstallation);
}
static ProfilerMarker solutionSyncMarker = new ProfilerMarker("SolutionSynchronizerSync");
public void Sync()
{
// We need the exact VS version/capabilities to tweak project generation (analyzers/langversion)
RefreshCurrentInstallation();
SetupProjectSupportedExtensions();
(m_AssemblyNameProvider as AssemblyNameProvider)?.ResetPackageInfoCache();
// See https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/
// We create a .vsconfig file to make sure our ManagedGame workload is installed
CreateVsConfigIfNotFound();
var externalCodeAlreadyGeneratedProjects = OnPreGeneratingCSProjectFiles();
if (!externalCodeAlreadyGeneratedProjects)
{
GenerateAndWriteSolutionAndProjects();
}
OnGeneratedCSProjectFiles();
}
public bool HasSolutionBeenGenerated()
{
return m_FileIOProvider.Exists(SolutionFile());
}
private void SetupProjectSupportedExtensions()
{
m_ProjectSupportedExtensions = new HashSet<string>(m_AssemblyNameProvider.ProjectSupportedExtensions);
m_BuiltinSupportedExtensions = new HashSet<string>(EditorSettings.projectGenerationBuiltinExtensions);
}
private bool ShouldFileBePartOfSolution(string file)
{
// Exclude files coming from packages except if they are internalized.
if (m_AssemblyNameProvider.IsInternalizedPackagePath(file))
{
return false;
}
return IsSupportedFile(file);
}
private static string GetExtensionWithoutDot(string path)
{
// Prevent re-processing and information loss
if (!Path.HasExtension(path))
return path;
return Path
.GetExtension(path)
.TrimStart('.')
.ToLower();
}
public bool IsSupportedFile(string path)
{
return IsSupportedFile(path, out _);
}
private bool IsSupportedFile(string path, out string extensionWithoutDot)
{
extensionWithoutDot = GetExtensionWithoutDot(path);
// Dll's are not scripts but still need to be included
if (extensionWithoutDot == "dll")
return true;
if (extensionWithoutDot == "asmdef")
return true;
if (m_BuiltinSupportedExtensions.Contains(extensionWithoutDot))
return true;
if (m_ProjectSupportedExtensions.Contains(extensionWithoutDot))
return true;
return false;
}
private static ScriptingLanguage ScriptingLanguageFor(Assembly assembly)
{
var files = assembly.sourceFiles;
if (files.Length == 0)
return ScriptingLanguage.None;
return ScriptingLanguageForFile(files[0]);
}
internal static ScriptingLanguage ScriptingLanguageForExtension(string extensionWithoutDot)
{
return extensionWithoutDot == "cs" ? ScriptingLanguage.CSharp : ScriptingLanguage.None;
}
internal static ScriptingLanguage ScriptingLanguageForFile(string path)
{
return ScriptingLanguageForExtension(GetExtensionWithoutDot(path));
}
public void GenerateAndWriteSolutionAndProjects()
{
// Only synchronize assemblies that have associated source files and ones that we actually want in the project.
// This also filters out DLLs coming from .asmdef files in packages.
var assemblies = m_AssemblyNameProvider.GetAssemblies(ShouldFileBePartOfSolution).ToList();
var allAssetProjectParts = GenerateAllAssetProjectParts();
SyncSolution(assemblies);
var allProjectAssemblies = RelevantAssembliesForMode(assemblies);
foreach (var assembly in allProjectAssemblies)
{
SyncProject(assembly,
allAssetProjectParts,
responseFilesData: ParseResponseFileData(assembly).ToArray());
}
}
private IEnumerable<ResponseFileData> ParseResponseFileData(Assembly assembly)
{
var systemReferenceDirectories = CompilationPipeline.GetSystemAssemblyDirectories(assembly.compilerOptions.ApiCompatibilityLevel);
Dictionary<string, ResponseFileData> responseFilesData = assembly.compilerOptions.ResponseFiles.ToDictionary(x => x, x => m_AssemblyNameProvider.ParseResponseFile(
x,
ProjectDirectory,
systemReferenceDirectories
));
Dictionary<string, ResponseFileData> responseFilesWithErrors = responseFilesData.Where(x => x.Value.Errors.Any())
.ToDictionary(x => x.Key, x => x.Value);
if (responseFilesWithErrors.Any())
{
foreach (var error in responseFilesWithErrors)
foreach (var valueError in error.Value.Errors)
{
Debug.LogError($"{error.Key} Parse Error : {valueError}");
}
}
return responseFilesData.Select(x => x.Value);
}
private Dictionary<string, string> GenerateAllAssetProjectParts()
{
Dictionary<string, StringBuilder> stringBuilders = new Dictionary<string, StringBuilder>();
foreach (string asset in m_AssemblyNameProvider.GetAllAssetPaths())
{
// Exclude files coming from packages except if they are internalized.
if (m_AssemblyNameProvider.IsInternalizedPackagePath(asset))
{
continue;
}
if (IsSupportedFile(asset, out var extensionWithoutDot) && ScriptingLanguage.None == ScriptingLanguageForExtension(extensionWithoutDot))
{
// Find assembly the asset belongs to by adding script extension and using compilation pipeline.
var assemblyName = m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset);
if (string.IsNullOrEmpty(assemblyName))
{
continue;
}
assemblyName = Path.GetFileNameWithoutExtension(assemblyName);
if (!stringBuilders.TryGetValue(assemblyName, out var projectBuilder))
{
projectBuilder = new StringBuilder();
stringBuilders[assemblyName] = projectBuilder;
}
IncludeAsset(projectBuilder, "None", asset);
}
}
var result = new Dictionary<string, string>();
foreach (var entry in stringBuilders)
result[entry.Key] = entry.Value.ToString();
return result;
}
private void IncludeAsset(StringBuilder builder, string tag, string asset)
{
var filename = EscapedRelativePathFor(asset, out var packageInfo);
builder.Append($" <{tag} Include=\"").Append(filename);
if (Path.IsPathRooted(filename) && packageInfo != null)
{
// We are outside the Unity project and using a package context
var linkPath = SkipPathPrefix(asset.NormalizePathSeparators(), packageInfo.assetPath.NormalizePathSeparators());
builder.Append("\">").Append(k_WindowsNewline);
builder.Append(" <Link>").Append(linkPath).Append("</Link>").Append(k_WindowsNewline);
builder.Append($" </{tag}>").Append(k_WindowsNewline);
}
else
{
builder.Append("\" />").Append(k_WindowsNewline);
}
}
private void SyncProject(
Assembly assembly,
Dictionary<string, string> allAssetsProjectParts,
ResponseFileData[] responseFilesData)
{
SyncProjectFileIfNotChanged(
ProjectFile(assembly),
ProjectText(assembly, allAssetsProjectParts, responseFilesData));
}
private void SyncProjectFileIfNotChanged(string path, string newContents)
{
if (Path.GetExtension(path) == ".csproj")
{
newContents = OnGeneratedCSProject(path, newContents);
}
SyncFileIfNotChanged(path, newContents);
}
private void SyncSolutionFileIfNotChanged(string path, string newContents)
{
newContents = OnGeneratedSlnSolution(path, newContents);
SyncFileIfNotChanged(path, newContents);
}
private static IEnumerable<SR.MethodInfo> GetPostProcessorCallbacks(string name)
{
return TypeCache
.GetTypesDerivedFrom<AssetPostprocessor>()
.Where(t => t.Assembly.GetName().Name != KnownAssemblies.Bridge) // never call into the bridge if loaded with the package
.Select(t => t.GetMethod(name, SR.BindingFlags.Public | SR.BindingFlags.NonPublic | SR.BindingFlags.Static))
.Where(m => m != null);
}
static void OnGeneratedCSProjectFiles()
{
foreach (var method in GetPostProcessorCallbacks(nameof(OnGeneratedCSProjectFiles)))
{
method.Invoke(null, Array.Empty<object>());
}
}
private static bool OnPreGeneratingCSProjectFiles()
{
bool result = false;
foreach (var method in GetPostProcessorCallbacks(nameof(OnPreGeneratingCSProjectFiles)))
{
var retValue = method.Invoke(null, Array.Empty<object>());
if (method.ReturnType == typeof(bool))
{
result |= (bool)retValue;
}
}
return result;
}
private static string InvokeAssetPostProcessorGenerationCallbacks(string name, string path, string content)
{
foreach (var method in GetPostProcessorCallbacks(name))
{
var args = new[] { path, content };
var returnValue = method.Invoke(null, args);
if (method.ReturnType == typeof(string))
{
// We want to chain content update between invocations
content = (string)returnValue;
}
}
return content;
}
private static string OnGeneratedCSProject(string path, string content)
{
return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedCSProject), path, content);
}
private static string OnGeneratedSlnSolution(string path, string content)
{
return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedSlnSolution), path, content);
}
private void SyncFileIfNotChanged(string filename, string newContents)
{
try
{
if (m_FileIOProvider.Exists(filename) && newContents == m_FileIOProvider.ReadAllText(filename))
{
return;
}
}
catch (Exception exception)
{
Debug.LogException(exception);
}
m_FileIOProvider.WriteAllText(filename, newContents);
}
private string ProjectText(Assembly assembly,
Dictionary<string, string> allAssetsProjectParts,
ResponseFileData[] responseFilesData)
{
var projectBuilder = new StringBuilder(ProjectHeader(assembly, responseFilesData));
var references = new List<string>();
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
foreach (string file in assembly.sourceFiles)
{
if (!IsSupportedFile(file, out var extensionWithoutDot))
continue;
if ("dll" != extensionWithoutDot)
{
IncludeAsset(projectBuilder, "Compile", file);
}
else
{
var fullFile = EscapedRelativePathFor(file, out _);
references.Add(fullFile);
}
}
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
// Append additional non-script files that should be included in project generation.
if (allAssetsProjectParts.TryGetValue(assembly.name, out var additionalAssetsForProject))
{
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
projectBuilder.Append(additionalAssetsForProject);
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
}
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r));
var internalAssemblyReferences = assembly.assemblyReferences
.Where(i => !i.sourceFiles.Any(ShouldFileBePartOfSolution)).Select(i => i.outputPath);
var allReferences =
assembly.compiledAssemblyReferences
.Union(responseRefs)
.Union(references)
.Union(internalAssemblyReferences);
foreach (var reference in allReferences)
{
string fullReference = Path.IsPathRooted(reference) ? reference : Path.Combine(ProjectDirectory, reference);
AppendReference(fullReference, projectBuilder);
}
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
if (0 < assembly.assemblyReferences.Length)
{
projectBuilder.Append(" <ItemGroup>").Append(k_WindowsNewline);
foreach (var reference in assembly.assemblyReferences.Where(i => i.sourceFiles.Any(ShouldFileBePartOfSolution)))
{
// If the current assembly is a Player project, we want to project-reference the corresponding Player project
var referenceName = m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, reference.name);
projectBuilder.Append(" <ProjectReference Include=\"").Append(referenceName).Append(GetProjectExtension()).Append("\">").Append(k_WindowsNewline);
projectBuilder.Append(" <Project>{").Append(ProjectGuid(referenceName)).Append("}</Project>").Append(k_WindowsNewline);
projectBuilder.Append(" <Name>").Append(referenceName).Append("</Name>").Append(k_WindowsNewline);
projectBuilder.Append(" </ProjectReference>").Append(k_WindowsNewline);
}
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
}
projectBuilder.Append(GetProjectFooter());
return projectBuilder.ToString();
}
private static string XmlFilename(string path)
{
if (string.IsNullOrEmpty(path))
return path;
path = path.Replace(@"%", "%25");
path = path.Replace(@";", "%3b");
return XmlEscape(path);
}
private static string XmlEscape(string s)
{
return SecurityElement.Escape(s);
}
private void AppendReference(string fullReference, StringBuilder projectBuilder)
{
var escapedFullPath = EscapedRelativePathFor(fullReference, out _);
projectBuilder.Append(" <Reference Include=\"").Append(Path.GetFileNameWithoutExtension(escapedFullPath)).Append("\">").Append(k_WindowsNewline);
projectBuilder.Append(" <HintPath>").Append(escapedFullPath).Append("</HintPath>").Append(k_WindowsNewline);
projectBuilder.Append(" </Reference>").Append(k_WindowsNewline);
}
public string ProjectFile(Assembly assembly)
{
return Path.Combine(ProjectDirectory, $"{m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name)}.csproj");
}
private static readonly Regex InvalidCharactersRegexPattern = new Regex(@"\?|&|\*|""|<|>|\||#|%|\^|;" + (VisualStudioEditor.IsWindows ? "" : "|:"));
public string SolutionFile()
{
return Path.Combine(ProjectDirectory.NormalizePathSeparators(), $"{InvalidCharactersRegexPattern.Replace(m_ProjectName, "_")}.sln");
}
internal string VsConfigFile()
{
return Path.Combine(ProjectDirectory.NormalizePathSeparators(), ".vsconfig");
}
internal string GetLangVersion(Assembly assembly)
{
var targetLanguageVersion = "latest"; // danger: latest is not the same absolute value depending on the VS version.
if (m_CurrentInstallation != null)
{
var vsLanguageSupport = m_CurrentInstallation.LatestLanguageVersionSupported;
var unityLanguageSupport = UnityInstallation.LatestLanguageVersionSupported(assembly);
// Use the minimal supported version between VS and Unity, so that compilation will work in both
targetLanguageVersion = (vsLanguageSupport <= unityLanguageSupport ? vsLanguageSupport : unityLanguageSupport).ToString(2); // (major, minor) only
}
return targetLanguageVersion;
}
private string ProjectHeader(
Assembly assembly,
ResponseFileData[] responseFilesData
)
{
var projectType = ProjectTypeOf(assembly.name);
string rulesetPath = null;
var analyzers = Array.Empty<string>();
if (m_CurrentInstallation != null && m_CurrentInstallation.SupportsAnalyzers)
{
analyzers = m_CurrentInstallation.GetAnalyzers();
#if UNITY_2020_2_OR_NEWER
analyzers = analyzers != null ? analyzers.Concat(assembly.compilerOptions.RoslynAnalyzerDllPaths).ToArray() : assembly.compilerOptions.RoslynAnalyzerDllPaths;
rulesetPath = assembly.compilerOptions.RoslynAnalyzerRulesetPath;
#endif
}
var projectProperties = new ProjectProperties()
{
ProjectGuid = ProjectGuid(assembly),
LangVersion = GetLangVersion(assembly),
AssemblyName = assembly.name,
RootNamespace = GetRootNamespace(assembly),
OutputPath = assembly.outputPath,
// Analyzers
Analyzers = analyzers,
RulesetPath = rulesetPath,
// RSP alterable
Defines = assembly.defines.Concat(responseFilesData.SelectMany(x => x.Defines)).Distinct().ToArray(),
Unsafe = assembly.compilerOptions.AllowUnsafeCode | responseFilesData.Any(x => x.Unsafe),
// VSTU Flavoring
FlavoringProjectType = projectType + ":" + (int)projectType,
FlavoringBuildTarget = EditorUserBuildSettings.activeBuildTarget + ":" + (int)EditorUserBuildSettings.activeBuildTarget,
FlavoringUnityVersion = Application.unityVersion,
FlavoringPackageVersion = VisualStudioIntegration.PackageVersion(),
};
return GetProjectHeader(projectProperties);
}
private enum ProjectType
{
GamePlugins = 3,
Game = 1,
EditorPlugins = 7,
Editor = 5,
}
private static ProjectType ProjectTypeOf(string fileName)
{
var plugins = fileName.Contains("firstpass");
var editor = fileName.Contains("Editor");
if (plugins && editor)
return ProjectType.EditorPlugins;
if (plugins)
return ProjectType.GamePlugins;
if (editor)
return ProjectType.Editor;
return ProjectType.Game;
}
private string GetProjectHeader(ProjectProperties properties)
{
var header = new[]
{
$@"<?xml version=""1.0"" encoding=""utf-8""?>",
$@"<Project ToolsVersion=""4.0"" DefaultTargets=""Build"" xmlns=""http://schemas.microsoft.com/developer/msbuild/2003"">",
$@" <PropertyGroup>",
$@" <LangVersion>{properties.LangVersion}</LangVersion>",
$@" </PropertyGroup>",
$@" <PropertyGroup>",
$@" <Configuration Condition="" '$(Configuration)' == '' "">Debug</Configuration>",
$@" <Platform Condition="" '$(Platform)' == '' "">AnyCPU</Platform>",
$@" <ProductVersion>10.0.20506</ProductVersion>",
$@" <SchemaVersion>2.0</SchemaVersion>",
$@" <RootNamespace>{properties.RootNamespace}</RootNamespace>",
$@" <ProjectGuid>{{{properties.ProjectGuid}}}</ProjectGuid>",
$@" <OutputType>Library</OutputType>",
$@" <AppDesignerFolder>Properties</AppDesignerFolder>",
$@" <AssemblyName>{properties.AssemblyName}</AssemblyName>",
$@" <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>",
$@" <FileAlignment>512</FileAlignment>",
$@" <BaseDirectory>.</BaseDirectory>",
$@" </PropertyGroup>",
$@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "">",
$@" <DebugSymbols>true</DebugSymbols>",
$@" <DebugType>full</DebugType>",
$@" <Optimize>false</Optimize>",
$@" <OutputPath>{properties.OutputPath}</OutputPath>",
$@" <DefineConstants>{string.Join(";", properties.Defines)}</DefineConstants>",
$@" <ErrorReport>prompt</ErrorReport>",
$@" <WarningLevel>4</WarningLevel>",
$@" <NoWarn>0169</NoWarn>",
$@" <AllowUnsafeBlocks>{properties.Unsafe}</AllowUnsafeBlocks>",
$@" </PropertyGroup>",
$@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "">",
$@" <DebugType>pdbonly</DebugType>",
$@" <Optimize>true</Optimize>",
$@" <OutputPath>Temp\bin\Release\</OutputPath>",
$@" <ErrorReport>prompt</ErrorReport>",
$@" <WarningLevel>4</WarningLevel>",
$@" <NoWarn>0169</NoWarn>",
$@" <AllowUnsafeBlocks>{properties.Unsafe}</AllowUnsafeBlocks>",
$@" </PropertyGroup>"
};
var forceExplicitReferences = new[]
{
$@" <PropertyGroup>",
$@" <NoConfig>true</NoConfig>",
$@" <NoStdLib>true</NoStdLib>",
$@" <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>",
$@" <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>",
$@" <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>",
$@" </PropertyGroup>"
};
var flavoring = new[]
{
$@" <PropertyGroup>",
$@" <ProjectTypeGuids>{{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1}};{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}</ProjectTypeGuids>",
$@" <UnityProjectGenerator>Package</UnityProjectGenerator>",
$@" <UnityProjectGeneratorVersion>{properties.FlavoringPackageVersion}</UnityProjectGeneratorVersion>",
$@" <UnityProjectType>{properties.FlavoringProjectType}</UnityProjectType>",
$@" <UnityBuildTarget>{properties.FlavoringBuildTarget}</UnityBuildTarget>",
$@" <UnityVersion>{properties.FlavoringUnityVersion}</UnityVersion>",
$@" </PropertyGroup>"
};
var footer = new[]
{
@""
};
var lines = header
.Concat(forceExplicitReferences)
.Concat(flavoring)
.ToList();
if (!string.IsNullOrEmpty(properties.RulesetPath))
{
lines.Add(@" <PropertyGroup>");
lines.Add($" <CodeAnalysisRuleSet>{properties.RulesetPath.MakeAbsolutePath().NormalizePathSeparators()}</CodeAnalysisRuleSet>");
lines.Add(@" </PropertyGroup>");
}
if (properties.Analyzers.Any())
{
lines.Add(@" <ItemGroup>");
foreach (var analyzer in properties.Analyzers.Distinct())
{
lines.Add($@" <Analyzer Include=""{analyzer.MakeAbsolutePath().NormalizePathSeparators()}"" />");
}
lines.Add(@" </ItemGroup>");
}
return string.Join(k_WindowsNewline, lines.Concat(footer));
}
private static string GetProjectFooter()
{
return string.Join(k_WindowsNewline,
@" <Import Project=""$(MSBuildToolsPath)\Microsoft.CSharp.targets"" />",
@" <Target Name=""GenerateTargetFrameworkMonikerAttribute"" />",
@" <!-- To modify your build process, add your task inside one of the targets below and uncomment it.",
@" Other similar extension points exist, see Microsoft.Common.targets.",
@" <Target Name=""BeforeBuild"">",
@" </Target>",
@" <Target Name=""AfterBuild"">",
@" </Target>",
@" -->",
@"</Project>",
@"");
}
private static string GetSolutionText()
{
return string.Join(k_WindowsNewline,
@"",
@"Microsoft Visual Studio Solution File, Format Version {0}",
@"# Visual Studio {1}",
@"{2}",
@"Global",
@" GlobalSection(SolutionConfigurationPlatforms) = preSolution",
@" Debug|Any CPU = Debug|Any CPU",
@" Release|Any CPU = Release|Any CPU",
@" EndGlobalSection",
@" GlobalSection(ProjectConfigurationPlatforms) = postSolution",
@"{3}",
@" EndGlobalSection",
@"{4}",
@"EndGlobal",
@"").Replace(" ", "\t");
}
private void SyncSolution(IEnumerable<Assembly> assemblies)
{
if (InvalidCharactersRegexPattern.IsMatch(ProjectDirectory))
Debug.LogWarning("Project path contains special characters, which can be an issue when opening Visual Studio");
var solutionFile = SolutionFile();
var previousSolution = m_FileIOProvider.Exists(solutionFile) ? SolutionParser.ParseSolutionFile(solutionFile, m_FileIOProvider) : null;
SyncSolutionFileIfNotChanged(solutionFile, SolutionText(assemblies, previousSolution));
}
private string SolutionText(IEnumerable<Assembly> assemblies, Solution previousSolution = null)
{
const string fileversion = "12.00";
const string vsversion = "15";
var relevantAssemblies = RelevantAssembliesForMode(assemblies);
var generatedProjects = ToProjectEntries(relevantAssemblies).ToList();
SolutionProperties[] properties = null;
// First, add all projects generated by Unity to the solution
var projects = new List<SolutionProjectEntry>();
projects.AddRange(generatedProjects);
if (previousSolution != null)
{
// Add all projects that were previously in the solution and that are not generated by Unity, nor generated in the project root directory
var externalProjects = previousSolution.Projects
.Where(p => p.IsSolutionFolderProjectFactory() || !FileUtility.IsFileInProjectRootDirectory(p.FileName))
.Where(p => generatedProjects.All(gp => gp.FileName != p.FileName));
projects.AddRange(externalProjects);
properties = previousSolution.Properties;
}
string propertiesText = GetPropertiesText(properties);
string projectEntriesText = GetProjectEntriesText(projects);
// do not generate configurations for SolutionFolders
var configurableProjects = projects.Where(p => !p.IsSolutionFolderProjectFactory());
string projectConfigurationsText = string.Join(k_WindowsNewline, configurableProjects.Select(p => GetProjectActiveConfigurations(p.ProjectGuid)).ToArray());
return string.Format(GetSolutionText(), fileversion, vsversion, projectEntriesText, projectConfigurationsText, propertiesText);
}
private static IEnumerable<Assembly> RelevantAssembliesForMode(IEnumerable<Assembly> assemblies)
{
return assemblies.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i));
}
private static string GetPropertiesText(SolutionProperties[] array)
{
if (array == null || array.Length == 0)
{
// HideSolution by default
array = new [] {
new SolutionProperties() {
Name = "SolutionProperties",
Type = "preSolution",
Entries = new List<KeyValuePair<string,string>>() { new KeyValuePair<string, string> ("HideSolutionNode", "FALSE") }
}
};
}
var result = new StringBuilder();
for (var i = 0; i < array.Length; i++)
{
if (i > 0)
result.Append(k_WindowsNewline);
var properties = array[i];
result.Append($"\tGlobalSection({properties.Name}) = {properties.Type}");
result.Append(k_WindowsNewline);
foreach (var entry in properties.Entries)
{
result.Append($"\t\t{entry.Key} = {entry.Value}");
result.Append(k_WindowsNewline);
}
result.Append("\tEndGlobalSection");
}
return result.ToString();
}
/// <summary>
/// Get a Project("{guid}") = "MyProject", "MyProject.unityproj", "{projectguid}"
/// entry for each relevant language
/// </summary>
private string GetProjectEntriesText(IEnumerable<SolutionProjectEntry> entries)
{
var projectEntries = entries.Select(entry => string.Format(
m_SolutionProjectEntryTemplate,
entry.ProjectFactoryGuid, entry.Name, entry.FileName, entry.ProjectGuid, entry.Metadata
));
return string.Join(k_WindowsNewline, projectEntries.ToArray());
}
private IEnumerable<SolutionProjectEntry> ToProjectEntries(IEnumerable<Assembly> assemblies)
{
foreach (var assembly in assemblies)
yield return new SolutionProjectEntry()
{
ProjectFactoryGuid = SolutionGuid(assembly),
Name = assembly.name,
FileName = Path.GetFileName(ProjectFile(assembly)),
ProjectGuid = ProjectGuid(assembly),
Metadata = k_WindowsNewline
};
}
/// <summary>
/// Generate the active configuration string for a given project guid
/// </summary>
private string GetProjectActiveConfigurations(string projectGuid)
{
return string.Format(
m_SolutionProjectConfigurationTemplate,
projectGuid);
}
private string EscapedRelativePathFor(string file, out UnityEditor.PackageManager.PackageInfo packageInfo)
{
var projectDir = ProjectDirectory.NormalizePathSeparators();
file = file.NormalizePathSeparators();
var path = SkipPathPrefix(file, projectDir);
packageInfo = m_AssemblyNameProvider.FindForAssetPath(path.NormalizeWindowsToUnix());
if (packageInfo != null)
{
// We have to normalize the path, because the PackageManagerRemapper assumes
// dir seperators will be os specific.
var absolutePath = Path.GetFullPath(path.NormalizePathSeparators());
path = SkipPathPrefix(absolutePath, projectDir);
}
return XmlFilename(path);
}
private static string SkipPathPrefix(string path, string prefix)
{
if (path.StartsWith($"{prefix}{Path.DirectorySeparatorChar}") && (path.Length > prefix.Length))
return path.Substring(prefix.Length + 1);
return path;
}
static string GetProjectExtension()
{
return ".csproj";
}
private string ProjectGuid(string assemblyName)
{
return m_GUIDGenerator.ProjectGuid(m_ProjectName, assemblyName);
}
private string ProjectGuid(Assembly assembly)
{
return ProjectGuid(m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name));
}
private string SolutionGuid(Assembly assembly)
{
return m_GUIDGenerator.SolutionGuid(m_ProjectName, ScriptingLanguageFor(assembly));
}
private static string GetRootNamespace(Assembly assembly)
{
#if UNITY_2020_2_OR_NEWER
return assembly.rootNamespace;
#else
return EditorSettings.projectGenerationRootNamespace;
#endif
}
}
public static class SolutionGuidGenerator
{
public static string GuidForProject(string projectName)
{
return ComputeGuidHashFor(projectName + "salt");
}
public static string GuidForSolution(string projectName, ScriptingLanguage language)
{
if (language == ScriptingLanguage.CSharp)
{
// GUID for a C# class library: http://www.codeproject.com/Reference/720512/List-of-Visual-Studio-Project-Type-GUIDs
return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC";
}
return ComputeGuidHashFor(projectName);
}
private static string ComputeGuidHashFor(string input)
{
var hash = MD5.Create().ComputeHash(Encoding.Default.GetBytes(input));
return HashAsGuid(HashToString(hash));
}
private static string HashAsGuid(string hash)
{
var guid = hash.Substring(0, 8) + "-" + hash.Substring(8, 4) + "-" + hash.Substring(12, 4) + "-" + hash.Substring(16, 4) + "-" + hash.Substring(20, 12);
return guid.ToUpper();
}
private static string HashToString(byte[] bs)
{
var sb = new StringBuilder();
foreach (byte b in bs)
sb.Append(b.ToString("x2"));
return sb.ToString();
}
}
}