54 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| BEGIN_OPTIONS
 | |
|     ShaderName "AwesomeTechnologies/Development/Standard/StandardShader"   
 | |
|     Tags { "RenderType" = "Opaque" "Queue" = "Geometry+100" }  // tags are always in standard pipeline style
 | |
|     Workflow "Metallic"              // Metallic, Specular, or Unlit
 | |
| END_OPTIONS
 | |
| 
 | |
| BEGIN_SUBSHADERS
 | |
| "../Instanced_Indirect_Stacked.surfshader"  
 | |
| "../DitherCrossfade_Stacked.surfshader"  
 | |
| END_SUBSHADERS
 | |
| 
 | |
| BEGIN_PROPERTIES
 | |
| 	    _Color ("Color", Color) = (1,1,1,1)
 | |
|         _MainTex ("Albedo (RGB)", 2D) = "white" {}
 | |
|         _BumpMap ("Bumpmap", 2D) = "bump" {}
 | |
|         _DetailAlbedoMap ("DetailAlbedoMap", 2D) = "gray" {}
 | |
|         _DetailNormalMap ("DetailNormalMap", 2D) = "bump" {}
 | |
|         _OcclusionMap ("OcclusionMap", 2D) = "white" {}                
 | |
|         _Glossiness ("Smoothness", Range(0,1)) = 0.5
 | |
|         _Metallic ("Metallic", Range(0,1)) = 0.0
 | |
|         _LODDebugColor ("LOD Debug color", Color) = (1,1,1,1)
 | |
| END_PROPERTIES
 | |
| 
 | |
| BEGIN_DEFINES
 | |
|     #pragma target 5.0	    
 | |
| END_DEFINES
 | |
| 
 | |
| BEGIN_CODE
 | |
| 
 | |
|   half _Glossiness;
 | |
|   half _Metallic;
 | |
|   fixed4 _Color;
 | |
|   sampler2D _MainTex;
 | |
|   sampler2D _BumpMap;
 | |
|   sampler2D _DetailAlbedoMap;
 | |
|   sampler2D _DetailNormalMap;
 | |
|   sampler2D _OcclusionMap;
 | |
|   fixed4 _LODDebugColor;
 | |
| 
 | |
| 	void SurfaceFunction(inout Surface o, ShaderData d)
 | |
| 	{
 | |
| 	      fixed4 oc = tex2D(_OcclusionMap, d.texcoord0.xy);
 | |
| 		  fixed4 c = tex2D (_MainTex, d.texcoord0.xy) * _Color;
 | |
| 		  o.Normal = UnpackNormal (tex2D (_BumpMap, d.texcoord0.xy));         
 | |
|           o.Albedo = c.rgb * oc.rgb;
 | |
|           o.Albedo *= tex2D (_DetailAlbedoMap, d.texcoord0.xy).rgb * 2;
 | |
|           o.Albedo *= _LODDebugColor.rgb;
 | |
|           o.Metallic = _Metallic;
 | |
|           o.Smoothness = _Glossiness;
 | |
|           o.Alpha = c.a;
 | |
| 	}
 | |
| END_CODE
 | |
| 
 | 
