Firstborn/Logs/shadercompiler-UnityShaderC...
Schaken-Mods 4cdbd64fd2 Optimizes and fixes
Added ownership to all items, added perk points for certain things, added a male outfit, going thru and removing all BLEND files and replacing with FBX, fixed a few errors when loading between scenes, moved Wothabs Entry door a little so its not at the border of a cell, Joe Biden sucks.
2023-05-11 00:27:44 -05:00

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Plaintext

Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=927 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_ALPHATEST_ON dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=230 ok=1 outsize=478
Cmd: compileSnippet
insize=7108 file=Assets/TextMesh Pro/Shaders/TextMeshPro/Distance Field pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW= dKW=BEVEL_ON UNDERLAY_ON UNDERLAY_INNER GLOW_ON UNITY_UI_CLIP_RECT UNITY_UI_ALPHACLIP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=114 ok=1 outsize=3090
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _ALPHATEST_ON _METALLICSPECGLOSSMAP dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=11078
Cmd: compileSnippet
insize=11754 file=Assets/Daz3D/Shaders/Daz3D/URP IrayUberMetal pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1222 ok=1 outsize=550
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS FOG_EXP2 _NORMALMAP _PARALLAXMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _METALLICSPECGLOSSMAP _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=12382
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _METALLICSPECGLOSSMAP _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _RECEIVE_SHADOWS_OFF _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=13026
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _SURFACE_TYPE_TRANSPARENT dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=14174
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS FOG_EXP2 _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _METALLICSPECGLOSSMAP _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=11298
Cmd: compileSnippet
insize=22609 file=Assets/Toby Fredson/Modular Dungeon Catacombs - Mobile/Shaders/Tobyfredson/Candela Flame (URP) pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT dKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _MIXED_LIGHTING_SUBTRACTIVE DIRLIGHTMAP_COMBINED LIGHTMAP_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=171 ok=1 outsize=2918
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS FOG_EXP2 _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _EMISSION _METALLICSPECGLOSSMAP _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=6706
Cmd: compileSnippet
insize=91204 file=Assets/Daz3D/Shaders/uDTU/Daz3D/uDTU URP.Transparent pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS FOG_EXP2 _SCREEN_SPACE_OCCLUSION _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=DOTS_INSTANCING_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP ROUGHNESS_IS_SMOOTHNESS_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=99 error: 1 plat 4 at (677): implicit truncation of vector type
error: 1 plat 4 at (678): implicit truncation of vector type
error: 1 plat 4 at (679): implicit truncation of vector type
error: 1 plat 4 at (1150): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
ok=1 outsize=21814
Cmd: compileSnippet
insize=25580 file=Assets/Daz3D/Shaders/Daz3D/URP IrayUberMetal pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _SCREEN_SPACE_OCCLUSION _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=DOTS_INSTANCING_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=63 error: 1 plat 4 at (385): implicit truncation of vector type
error: 1 plat 4 at (386): implicit truncation of vector type
error: 1 plat 4 at (387): implicit truncation of vector type
ok=1 outsize=16282
Cmd: compileSnippet
insize=25580 file=Assets/Daz3D/Shaders/Daz3D/URP IrayUberMetal pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _SCREEN_SPACE_OCCLUSION _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=DOTS_INSTANCING_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=63 error: 1 plat 4 at (385): implicit truncation of vector type
error: 1 plat 4 at (386): implicit truncation of vector type
error: 1 plat 4 at (387): implicit truncation of vector type
ok=1 outsize=11566
Cmd: compileSnippet
insize=16187 file=Assets/Daz3D/Shaders/Daz3D/URP Wet pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS FOG_LINEAR dKW=DOTS_INSTANCING_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=51 error: 1 plat 4 at (339): implicit truncation of vector type
error: 1 plat 4 at (340): implicit truncation of vector type
error: 1 plat 4 at (341): implicit truncation of vector type
ok=1 outsize=2054
Cmd: compileSnippet
insize=91171 file=Assets/Daz3D/Shaders/uDTU/Daz3D/uDTU URP.Specular pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS FOG_LINEAR dKW=DOTS_INSTANCING_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_EXP FOG_EXP2 ROUGHNESS_IS_SMOOTHNESS_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=99 error: 1 plat 4 at (676): implicit truncation of vector type
error: 1 plat 4 at (677): implicit truncation of vector type
error: 1 plat 4 at (678): implicit truncation of vector type
ok=1 outsize=2054
Cmd: compileSnippet
insize=91171 file=Assets/Daz3D/Shaders/uDTU/Daz3D/uDTU URP.Specular pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS FOG_LINEAR dKW=DOTS_INSTANCING_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_EXP FOG_EXP2 ROUGHNESS_IS_SMOOTHNESS_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=99 error: 1 plat 4 at (676): implicit truncation of vector type
error: 1 plat 4 at (677): implicit truncation of vector type
error: 1 plat 4 at (678): implicit truncation of vector type
ok=1 outsize=1906
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS FOG_EXP2 _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _EMISSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=9694
Cmd: compileSnippet
insize=2837 file=Assets/FlexibleColorPicker/Materials/Custom/FCP_Gradient pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=35 ok=1 outsize=4262
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP2 _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _RECEIVE_SHADOWS_OFF _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=2534
Cmd: compileSnippet
insize=23044 file=Assets/Toby Fredson/Modular Dungeon Catacombs - Mobile/Shaders/Tobyfredson/Standard Decal (URP) pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT DIRLIGHTMAP_COMBINED FOG_EXP2 dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON _MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS_VERTEX _MIXED_LIGHTING_SUBTRACTIVE LIGHTMAP_ON FOG_LINEAR FOG_EXP INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=173 ok=1 outsize=2130
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP2 _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _METALLICSPECGLOSSMAP _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK LIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=6538
Cmd: compileSnippet
insize=2615 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP2 _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL _ALPHATEST_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_ON DEBUG_DISPLAY FOG_LINEAR FOG_EXP INSTANCING_ON _TERRAIN_BLEND_HEIGHT _MASKMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=57 error: 1 plat 25 at (89): Unrecognized #pragma instancing_options directive: norenderinglayer
ok=1 outsize=18306
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP2 _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _SPECULAR_SETUP dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK LIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=11150
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP2 _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _METALLICSPECGLOSSMAP dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK LIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=15994
Cmd: compileSnippet
insize=91171 file=Assets/Daz3D/Shaders/uDTU/Daz3D/uDTU URP.Specular pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS FOG_EXP2 _SCREEN_SPACE_OCCLUSION _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=DOTS_INSTANCING_ON LIGHTMAP_ON _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP ROUGHNESS_IS_SMOOTHNESS_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=99 error: 1 plat 4 at (676): implicit truncation of vector type
error: 1 plat 4 at (677): implicit truncation of vector type
error: 1 plat 4 at (678): implicit truncation of vector type
error: 1 plat 4 at (1149): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
ok=1 outsize=18118
Cmd: compileSnippet
insize=12083 file=Assets/Toby Fredson/Modular Dungeon Catacombs - Mobile/Shaders/Tobyfredson/Simple Coverage (URP) pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PASS_SHADOWCASTER uKW=FOG_EXP2 dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON FOG_LINEAR FOG_EXP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=708 ok=1 outsize=250
Cmd: compileSnippet
insize=2881 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS FOG_EXP2 _ADDITIONAL_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _NORMALMAP _EMISSION _RECEIVE_SHADOWS_OFF _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _SPECGLOSSMAP _SPECULAR_COLOR _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=64 ok=1 outsize=5130
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP2 _NORMALMAP _PARALLAXMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _ALPHATEST_ON _EMISSION _METALLICSPECGLOSSMAP _ENVIRONMENTREFLECTIONS_OFF dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK LIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=8650
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP2 _NORMALMAP _DETAIL_MULX2 dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=1778
Cmd: compileSnippet
insize=24295 file=Assets/Daz3D/Shaders/Daz3D/URP Hair pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS FOG_EXP2 dKW=DOTS_INSTANCING_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=61 error: 1 plat 4 at (375): implicit truncation of vector type
error: 1 plat 4 at (376): implicit truncation of vector type
error: 1 plat 4 at (377): implicit truncation of vector type
ok=1 outsize=1906
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _METALLICSPECGLOSSMAP _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK LIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _RECEIVE_SHADOWS_OFF _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=8266
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _METALLICSPECGLOSSMAP dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=10990
Cmd: compileSnippet
insize=38664 file=Assets/CombineMaterial/TestResources/Custom/Vegetation pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PASS_DEFERRED uKW= dKW=LOD_FADE_CROSSFADE INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=196 ok=1 outsize=1702
Cmd: compileSnippet
insize=12919 file=Assets/DefaultResourcesExtra/Legacy Shaders/Diffuse pass=DEFERRED cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PASS_DEFERRED uKW= dKW=INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=187 ok=1 outsize=742
Cmd: compileSnippet
insize=14334 file=Assets/SimplifyMesh/TestResources/Custom/Vegetation pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PASS_FORWARDADD uKW=POINT dKW=LOD_FADE_CROSSFADE FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=323 ok=1 outsize=4150
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _METALLICSPECGLOSSMAP _SPECULAR_SETUP dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=10878
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP2 _NORMALMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _METALLICSPECGLOSSMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK LIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=10566
Cmd: compileSnippet
insize=3367 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _NORMALMAP _PARALLAXMAP _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION _ALPHATEST_ON _ENVIRONMENTREFLECTIONS_OFF dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=8118
Cmd: compileSnippet
insize=91145 file=Assets/Daz3D/Shaders/uDTU/Daz3D/uDTU URP.Metallic pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS FOG_LINEAR _SCREEN_SPACE_OCCLUSION _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=DOTS_INSTANCING_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_EXP FOG_EXP2 ROUGHNESS_IS_SMOOTHNESS_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=99 error: 1 plat 4 at (633): implicit truncation of vector type
error: 1 plat 4 at (634): implicit truncation of vector type
error: 1 plat 4 at (635): implicit truncation of vector type
error: 1 plat 4 at (955): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
ok=1 outsize=21730
Cmd: shutdown