Firstborn/Logs/AssetImportWorker5.log
Schaken-Mods 3cc77c1791 backing up before re-importing library.
backing up before re-importing library. - I built the game last night and it had more errors than sleepy joe's memory.
2023-06-22 10:49:37 -05:00

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Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.24f1 (cf10dcf7010d) revision 13570268'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 261823 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.24f1-x86_64\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker5
-projectPath
C:/Work/Firstborn
-logFile
Logs/AssetImportWorker5.log
-srvPort
58835
Successfully changed project path to: C:/Work/Firstborn
C:/Work/Firstborn
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [36004] Host "[IP] 192.168.1.123 [Port] 0 [Flags] 2 [Guid] 1881601029 [EditorId] 1881601029 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [36004] Host "[IP] 192.168.1.123 [Port] 0 [Flags] 2 [Guid] 1881601029 [EditorId] 1881601029 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
Refreshing native plugins compatible for Editor in 793.54 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Work/Firstborn/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12129 MB
Driver: 31.0.15.2756
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56632
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Registered in 0.146701 seconds.
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 411.59 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 8.611 seconds
Domain Reload Profiling:
ReloadAssembly (8611ms)
BeginReloadAssembly (6268ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
EndReloadAssembly (1714ms)
LoadAssemblies (6271ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (925ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (37ms)
SetupLoadedEditorAssemblies (673ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (412ms)
BeforeProcessingInitializeOnLoad (2ms)
ProcessInitializeOnLoadAttributes (171ms)
ProcessInitializeOnLoadMethodAttributes (76ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 2.092591 seconds.