using System.Collections; using System.Collections.Generic; using UnityEngine; public class SFB_CameraFocus : MonoBehaviour { public GameObject[] targets; public SFB_CameraRotate_v2 cameraRotate; public SFB_StayWithTarget stayWithTarget; public void SelectTarget(int newTarget) { cameraRotate.target = targets[newTarget].transform; stayWithTarget.target = targets[newTarget]; } }