using System; using UnityEditor.TestTools.TestRunner.Api; namespace Microsoft.Unity.VisualStudio.Editor.Testing { [Serializable] internal class TestResultAdaptorContainer { public TestResultAdaptor[] TestResultAdaptors; } [Serializable] internal class TestResultAdaptor { public string Name; public string FullName; public int PassCount; public int FailCount; public int InconclusiveCount; public int SkipCount; public string ResultState; public string StackTrace; public TestStatusAdaptor TestStatus; public int Parent; public TestResultAdaptor(ITestResultAdaptor testResultAdaptor, int parent) { Name = testResultAdaptor.Name; FullName = testResultAdaptor.FullName; PassCount = testResultAdaptor.PassCount; FailCount = testResultAdaptor.FailCount; InconclusiveCount = testResultAdaptor.InconclusiveCount; SkipCount = testResultAdaptor.SkipCount; switch (testResultAdaptor.TestStatus) { case UnityEditor.TestTools.TestRunner.Api.TestStatus.Passed: TestStatus = TestStatusAdaptor.Passed; break; case UnityEditor.TestTools.TestRunner.Api.TestStatus.Skipped: TestStatus = TestStatusAdaptor.Skipped; break; case UnityEditor.TestTools.TestRunner.Api.TestStatus.Inconclusive: TestStatus = TestStatusAdaptor.Inconclusive; break; case UnityEditor.TestTools.TestRunner.Api.TestStatus.Failed: TestStatus = TestStatusAdaptor.Failed; break; } Parent = parent; } } }