using System.Collections; using System.Collections.Generic; using UnityEngine; namespace KevinIglesias { public class BucketRouteAnimator : StateMachineBehaviour { BucketRoute bR; public float delay; public bool lift; override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if(bR == null) { bR = animator.GetComponent(); } if(bR != null) { bR.LiftBucket(delay, lift); } } } }