using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class photoController : MonoBehaviour { public string photoName; public int superSize = 4; public GameObject target; public Canvas canvas; // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.P)) { //canvas.gameObject.SetActive(false); ScreenCapture.CaptureScreenshot(photoName + "_" + Time.timeSinceLevelLoad + ".png", superSize); // canvas.gameObject.SetActive(true); } if (Input.GetKey(KeyCode.T)) { if (Input.GetKeyDown(KeyCode.Alpha0)) { Time.timeScale = 0; } if (Input.GetKeyDown(KeyCode.Alpha1)) { Time.timeScale = .1f; } if (Input.GetKeyDown(KeyCode.Alpha2)) { Time.timeScale = .2f; } if (Input.GetKeyDown(KeyCode.Alpha3)) { Time.timeScale = .3f; } if (Input.GetKeyDown(KeyCode.Alpha4)) { Time.timeScale = .4f; } if (Input.GetKeyDown(KeyCode.Alpha5)) { Time.timeScale = .5f; } if (Input.GetKeyDown(KeyCode.Alpha6)) { Time.timeScale = .6f; } if (Input.GetKeyDown(KeyCode.Alpha7)) { Time.timeScale = .7f; } if (Input.GetKeyDown(KeyCode.Alpha8)) { Time.timeScale = .8f; } if (Input.GetKeyDown(KeyCode.Alpha9)) { Time.timeScale = .9f; } } } }